Books for the TGEA
by Ryan Zec · in General Discussion · 05/31/2008 (7:42 pm) · 9 replies
I know there are quite a few book out for the TGE but are there any the deal with TGEA(as in scripting/C++ code)?
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#2
06/02/2008 (6:04 am)
That's right. Feel free to fill the gap in the market.
#3
06/02/2008 (6:30 am)
The books discussing scripting for TGE are equally useful for TGEA, seeing that the only thing differant is shader support. If you want to learn about shaders there are pleanty of books on HLSL, OGSL, or CG ( shader languages). There will not be any book on the C side of Torque because one it would requiring showing source code.
#5
06/02/2008 (2:55 pm)
There are some major differences between tge and tgea scripting. Things like the particle system are different. Shaders, materials, and such require scripts that tge doesn't. Hopefully someone (you don't want me to write it) will fill in the blanks with a good book for tgea.
#6
I was actually in discussions today regarding a TGEA book. In the past we've held off on moving forward on a TGEA book because we still wanted to do a bunch of work on the engine. Now that were at a point where we feel really good about the tech we can begin talking about having a full fledged book written on TGEA. Keep in mind, however, that books take a lot of time to produce, and even if an author started a book today it would be 6-9 months before the book made it to the shelves. Obviously, we want to be careful with the timing, so that new features we add to TGEA aren't left out of the book, or don't pose such a major change that they render some of the content obsolete.
Ed's new book which just came out is an awesome resource. And since it discusses programming with the source code has a bunch of relevant content for both TGE and TGEA.
06/02/2008 (3:44 pm)
Hi Guys-I was actually in discussions today regarding a TGEA book. In the past we've held off on moving forward on a TGEA book because we still wanted to do a bunch of work on the engine. Now that were at a point where we feel really good about the tech we can begin talking about having a full fledged book written on TGEA. Keep in mind, however, that books take a lot of time to produce, and even if an author started a book today it would be 6-9 months before the book made it to the shelves. Obviously, we want to be careful with the timing, so that new features we add to TGEA aren't left out of the book, or don't pose such a major change that they render some of the content obsolete.
Ed's new book which just came out is an awesome resource. And since it discusses programming with the source code has a bunch of relevant content for both TGE and TGEA.
#7
When/if it finally get's written, I'll be there to buy it. :)
There's nothing like being able to take a good book to work for those boring times.
06/02/2008 (6:49 pm)
Sounds Great Davey. :-)When/if it finally get's written, I'll be there to buy it. :)
There's nothing like being able to take a good book to work for those boring times.
#8
06/06/2008 (4:43 am)
So ed'd new book should mostly apply to the TGEA source code except mainly shaders?
#9
06/07/2008 (1:21 pm)
All the books about scripting apply. Shaders and materials are different, as are the particle images. All the rest work the same.
Torque Owner Ryan Zec