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Networking win TGEA 1.7?

by Ryan Zec · in Torque Game Engine Advanced · 05/29/2008 (5:06 am) · 4 replies

Does the TGEA come with the Torque Network Library(or the TNL) as it network code or something different?

#1
05/29/2008 (6:37 am)
TNL is already incorperated into TGEA objects everything ( that is derived from gamebase) is network aware
#2
05/29/2008 (7:01 am)
The networking engine that is TNL is *not* the one you'll find in TGE/TGEA. TNL is a product which was branched out from TGE to create a standalone networking engine which is very close to the one in TGE. They added a few features and changed the structure a bit. TNL has encryption built-in while TGE's networking engine has not.
#3
05/29/2008 (8:54 am)
So then that TGEA network layer should be good for most cases right? For example supporting multi player in the same fashion as something like Diablo2?
#4
05/29/2008 (9:01 am)
Oh yes, functionally (apart from the encryption-part) they are mostly the same. There are just some architectual differences probably aimed at making it more component-like, since it's meant to be more general purpose and put into other engines.

You won't be disappointed by the performance of the networking layer, that's for sure.