Custom textures
by Martin Hirsch · in Marble Blast · 05/23/2008 (10:58 am) · 8 replies
For the Torque constructor:
I have now the torque constructor.
I will use a texture from me, but it doesn't go.
Sorry for my english!:-)
I have now the torque constructor.
I will use a texture from me, but it doesn't go.
Sorry for my english!:-)
About the author
#2
05/23/2008 (5:37 pm)
You go to interiors in marble blast gold package contents and replace a texture and it will be in it! NOTE:make sure its the same size texture!
#3
05/24/2008 (12:51 am)
Yes Thank You!
#4
Well any texture sizes work, but in Constructor they have to be a power of 2 I believe.
So I would use 128,128 or 256,256 or 512,512 or others.
05/24/2008 (6:23 am)
*A bit off-topic, but related:*Well any texture sizes work, but in Constructor they have to be a power of 2 I believe.
So I would use 128,128 or 256,256 or 512,512 or others.
#5
Where must I put the texture? That I can put it in the level editor? In texturesource or where?
05/24/2008 (8:48 am)
Ok.Where must I put the texture? That I can put it in the level editor? In texturesource or where?
#6
Are you on a PC? If so, use QuArK instead. It's much easier, trust me.
NOTE: Make sure it's QuArK (Quake Army Knife), not Quark (the document layout program that comes with Adobe Publisher).
06/01/2008 (12:15 pm)
It seems to me that the problem is that you don't know where to put the textures. Just put it in the MBG interiors directory, along with the interior.Are you on a PC? If so, use QuArK instead. It's much easier, trust me.
NOTE: Make sure it's QuArK (Quake Army Knife), not Quark (the document layout program that comes with Adobe Publisher).
#8
07/19/2008 (8:49 am)
QuArK? It's pretty much free. There's a link to it somewhere on the other forums, but I don't know where.
Martin Hirsch