Game Development Community

Custom textures

by Martin Hirsch · in Marble Blast · 05/23/2008 (10:58 am) · 8 replies

For the Torque constructor:

I have now the torque constructor.
I will use a texture from me, but it doesn't go.
Sorry for my english!:-)

#1
05/23/2008 (11:17 am)
Or can you say me how I import texture data in MBG?
#2
05/23/2008 (5:37 pm)
You go to interiors in marble blast gold package contents and replace a texture and it will be in it! NOTE:make sure its the same size texture!
#3
05/24/2008 (12:51 am)
Yes Thank You!
#4
05/24/2008 (6:23 am)
*A bit off-topic, but related:*
Well any texture sizes work, but in Constructor they have to be a power of 2 I believe.

So I would use 128,128 or 256,256 or 512,512 or others.
#5
05/24/2008 (8:48 am)
Ok.
Where must I put the texture? That I can put it in the level editor? In texturesource or where?
#6
06/01/2008 (12:15 pm)
It seems to me that the problem is that you don't know where to put the textures. Just put it in the MBG interiors directory, along with the interior.

Are you on a PC? If so, use QuArK instead. It's much easier, trust me.
NOTE: Make sure it's QuArK (Quake Army Knife), not Quark (the document layout program that comes with Adobe Publisher).
#7
07/19/2008 (8:09 am)
Yes I am on a Pc.
How much does it cost Quark?

Sorry for my english.
#8
07/19/2008 (8:49 am)
QuArK? It's pretty much free. There's a link to it somewhere on the other forums, but I don't know where.