Game Development Community

Sequence animations and bind keys

by Willie L Stewart · in Torque Game Engine · 05/23/2008 (8:29 am) · 7 replies

I was wondering where the script was that links these two together and if anybody knows where i could find a tutorial on adding a completely new animation to the list of sequences.

#1
05/23/2008 (11:07 am)
I'd explain this, but I think this thread pretty much covers it. Google is your friend.. most of the time. Let me know if this isn't what you're looking for. But, I think it is..
#2
05/23/2008 (11:10 am)
Thank you this is what im looking for. im still reading but i'll let you know if it doesnt cover everything.
#3
05/23/2008 (11:16 am)
So if i wanted to add animations like salutes then would they have to be cel animations? it seems like a gun shot would be a recoil animation but what type of animation would a punch or a kick be?
#4
05/23/2008 (11:48 am)
Do you have any other links. theres still a fews things missing and most of the articles i find using search are in private forums i dont have access to.
#5
05/23/2008 (2:47 pm)
Salutes, taunts, and such are cel animations. I believe the recoil animation is a default torque animation you can use out of the box.

For kicks and punches you willl have to modify the source code for collision detection, so no links I could give you would be of much help without private forum access. Adding in other simple animations shouldn't be a problem though. What kind of animations are you looking to add?
#6
05/23/2008 (8:11 pm)
Melee animations with a sword
#7
05/23/2008 (9:48 pm)
Well, it seems you've already found the server side melee resource, which is exactly what you need.