Game Development Community

How can you build new interiors???

by Martin Hirsch · in Marble Blast · 05/23/2008 (7:20 am) · 23 replies

Can you me that say?
Page «Previous 1 2
#1
05/23/2008 (9:43 am)
Most people use Quark and the version of map2dif at the bottom of the custom levels page, I believe.
#2
05/23/2008 (10:14 am)
And how can I build interiors?
#3
05/23/2008 (10:29 am)
Download QuArK and go through the documentation. Then use the map2dif I linked to build and test the DIF's.
#4
05/24/2008 (8:04 am)
Can I make custom interiors on MBG Demo, too?
#5
05/29/2008 (6:40 am)
SORRY: Can I PUT custom Interiors on MBG Demo?
#6
05/31/2008 (12:56 pm)
I dunno. Does the level editor work in the demo? If so, I would assume so.
#7
05/31/2008 (1:13 pm)
Yes it does. But how can I put custom interiors in it?
#8
06/01/2008 (12:24 pm)
1. Press F4.
2. Open "Interiors."
3. Open the bunch of subfolders and click to add one!

Oh, CUSTOM interiors. First, you need to make a .map file and then convert it to .dif (with the Marble Blast Map2Dif program, on the custom levels page (GG site-Products-Games-Marble Blast (Gold)-Download Custom LEVELS).
Windows:
1. Open C:\Program Files\MarbleBlast.
Mac:
1. Navigate to your MB(G) application, CTRL-click, and choose Show Package Contents.
Linux: ?
2. Open marble/data/interiors.
3. Put the .dif(s) here.
4. Open MB(G) and they should be in the editor!
#9
09/16/2008 (5:41 am)
MAC HELP !!!!! THE SOFTWARE IS .EXE !!! IN MAC, IS .APP !!! (the software is for pc !!!). HELP ME !!!!
#10
09/16/2008 (7:14 am)
This has a couple of links for Macs on the bottom of the page. Quark is only for Windows and Constructor uses a slightly different interior format (no moving platforms, etc). I'm not sure about the support in JQT since it has been forever since I used it (and never for MB).
#11
07/28/2009 (4:07 pm)
where can i get the Marble Blast map 2 dif
so i can use my interiors and play them in game?
#12
07/28/2009 (6:52 pm)
You can download map2dif here:
http://www.mediafire.com/?on0oyz30yxm

It's windows only, but if you have an intel mac, you can use an application called "Crossover" to run it. If that's your case, ask and I'll link you to my topic showing how.
#13
07/28/2009 (9:04 pm)
When i try to run it it say can not find "Platinum/MBU_Pattern_COOL2"(.png or .jpg)
Wht do i do
#14
07/28/2009 (11:39 pm)
remove all the platinum/ in the .map file (open in text-edit) and save the file, then run it again.
If you have other ones with prefixes (e.g.: color/ ) remove them as well. Make sure filename matches the one in the map.

Finally, make sure the textures are in the same folder as map2dif and the .map file itself, otherwise it will keep screaming in error.
#15
07/29/2009 (12:11 am)
where do i put my dif. file
#16
07/29/2009 (10:23 am)
hello? the file Has the Quickplayer Icon on it, and under the icon it says DV. where do i put it
#17
07/29/2009 (11:05 am)
where do i get my mis. file and my png. file. I only have dif. file(interiors).
#18
07/29/2009 (4:48 pm)
.dif goes in the marble/data/interiors

you then open the game, then a mission, enter level editor, browse until you get to the interiors bit and find your interior and click on it.

then save the mission in a new name (save as) and thats your .mis . the .png can be done via ctrl+p or print screen and edit in paint or some mac program.


Also please don't triple post. We barely check the GarageGames forums anymore (we moved to www.marbleblast.com) so we're extremely likely not to be here every day. Heck, I can forget from these forums for over a week lol.
#19
11/14/2009 (2:14 pm)
my map2dif says i have a brush too big, or that my light map scale is too small....
#20
01/17/2010 (9:25 pm)
if I use the level editor and save in .dif archive?
Page «Previous 1 2