Game Development Community

True client/server folder structure (TGEA 1.7)

by Mark Mo · in Torque Game Engine · 05/19/2008 (10:31 am) · 2 replies

Please excuse me if this has been answered elsewhere (2 hours of diligent searching have not led me to it).

I am attempting to familiarize myself with the engine and folder structures, and have purchased several "current" books on torque programming (3DGPAI1, A3DGPAI1, GPGTorquue). None seem to have provided a solution as of yet.

My intention is to mess around with an included multiplayer demo to get a feel for what is needed to create my own game eventually. It will be true client/server, with a master server (built-in or separate not important yet) all on separate physical machines, and I do not want to include files or folders that aren't necessary for the client to function. Can someone explain which files/folders to include for each instance?

Thanks in advance!

#1
05/19/2008 (11:47 am)
Do a look for torque simplication tutorial it posted as a resource by a fellow GG'er, He streamlined the file folders so everything wouldnt be scatter all over the place. Iam at work so I cant really look for it right now. Also there is another resources that requires C++ changes that changes the pathing for terrain textures so you wouldnt need multiple folders for each mission instances. Anyway thats all I got.
#2
05/19/2008 (11:57 am)
That's the ticket. Thanks!