Game Development Community

Few q before i buy

by Anthony Ratcliffe · in TGB Platformer Kit · 05/15/2008 (11:31 pm) · 8 replies

Hi very intrested in your kit but i'd like to ask a few questions before i do:

in the tutorial there doesnt seem to be a function to kill the enemy or is that defined in script?

is the animation manager easy to use with other sprites ... eg i have 3 walk sprites and 2 jump for one charecter would that be hard to impliment or wuld i have to create a new data block

does this support rotation from a specific point eg a clock hand

what behaviors are given with the kit

will there be more documentation to come

this seems very diffrent from creating a platformer in tgb raw so i'm very confused thanks for listening

#1
05/16/2008 (2:23 am)
Anthony,

Interaction between the player and the world is definied in script. This includes what happens to the enemy and the player upon collision.

The animation manager is pretty impressive and should be able to implement those ideas.

TGB does not support rotation about a point because of physics constraints. I, however, have created a script (not in the PSK) which can do it located here

Too many to mention ;)

The kit is a really good starting point for you to develop your own platform game (much easier than starting from scratch I would say).
#2
05/16/2008 (7:18 am)
Is there a demo i could try before i buy?
#4
05/16/2008 (10:24 am)
Ah i'm having trouble how i'd use my custom animations i'm not familar with datablocks
#5
05/16/2008 (1:38 pm)
Anthony, have you run through the TGB tutorials (Fish demo etc) as well as the PSK tutorial found on TDN? They should give you a firm foothold in development.
#6
05/17/2008 (10:17 am)
I know how to run tgb its the platformer tuts and animation manager i cant get a grip on
#7
05/18/2008 (12:52 am)
Ok so i've been messing around with this trying to get it to work, i added a sprite in and then added the [playermovement behavior and it doesnt work :S now i'm not exactly a novice at torque but i'm not pro either but i really do not get how you set these datablocks up for a string of animations and movment, will there be a tutorial soon ?
#8
05/18/2008 (1:52 am)
What don't you understand about the Demo Level tutorial (here)? There is a section there on how to get a player set up (using existing animations) through the use of behaviors.

I suggest that you go through that tutorial thoroughly and ensure that you understand everything in there before getting onto adding your own animations.