Game Development Community

Official TGB Documentation Feedback

by Stephen Zepp · in Torque Game Builder · 05/14/2008 (5:06 pm) · 110 replies

Please feel free to use this thread to talk about documentation feedback, suggestions, or contributions.
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#101
06/28/2010 (4:47 am)
I Apologize if this has been mentioned before, but with 1.7.5. offline docs, I can't do a search for anything.

With the online docs, I tried searching for setLinearVelocityPolar, and there were 0 results.
#102
07/07/2010 (4:09 pm)
Are you still taking suggestions for documentation improvement? It could still use a few small tweaks. :)
#103
02/03/2011 (11:26 am)
following the audio tutorial exactly. no sound. that's something that should be updated.
#104
03/10/2011 (5:47 pm)
As discussed in IRC:

Introduction issues:
1. iTorque Technology section spelling error spelling "Torque Script" when you refer to it as 1 word every where else.
2. "(16,32,64,512, etc)" Should have spaces between the numebrs and the commas
3. You state "There are other "gotchas" you should remember when developing a game for a mobile device. " but don't list them
4. Contents title at top in the box has a blank line above it. Should be aligned to top of box.
5. "o The iPhone 4 will feature double the resolution" ... It's out so you can cahnge it to "DOES feature"

Engine section:
6. "and optimize game play code using native language. " just doesn't sound right (the native language part).
7. "Again, do not be intimidated. " ... You did not previously state not to be intimidated.
8. "If you wish to start working with the engine, you can do so whenever you " ... dont need a comma
9. "script, save, then run" grammatical error. should be save it
10. Same line as 9, need to make it clear people have to RESTASRT the game.
#105
03/10/2011 (5:53 pm)
11. "of iPhone development, then " ... the last line in Conclusion. It should be "and" instead of a comma, I think.
#106
03/10/2011 (6:54 pm)
Wrong thread chris =). Could you copy+paste to the iTorque 2D thread? http://www.garagegames.com/community/forums/viewthread/79504
#107
06/21/2011 (6:15 am)
I have question. I've done all whack a mole tutorial. Everything worked just great when I tested it in level builder. However after I built the project, the mole didn't appear at all and the timer still on. This only happened when I ran the game via exe file. Is the tutorial not intended for building the project?
#108
06/30/2011 (5:30 pm)
Brosephs and sistren of GG,

I dig the new official documentation, but it makes me sad that the comprehensive list of all the functions/fields/callbacks of every class went away. :(

@Erick Tjoe
You should post this in the Torque Game Builder section -- this thread isn't for helping people with specific problem.
#109
10/06/2011 (1:29 am)
Has anyone had problems with the CD that comes enclosed with the book by Kenneth C. Finney entitled "3D Programming All In One, 2nd Edition"? I've tried to run the thing and can't get it beyond the welcome screen into the tutorials... very frustrating.
#110
10/25/2012 (12:02 pm)
Hey, so the online documentation is much better now - I like to see the T2D class reference.

Why's the offline documentation still lack the T2D class reference? It's easy enough to recursively wget the online documentation, but derp.

I should say though, that the documentation overall is pretty cool - much more reachable than the original T2D docs.

It'd be nice to have something for T2D like help.eclipse.org - but that's a huge thing to ask, haha
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