Game Development Community

Can i make a game for ps2 pr ps3 using torque

by Sameer · in Hardware Issues · 05/14/2008 (2:44 am) · 3 replies

Hi everyone .. this is my first thread in this site . Iam planing to buy a copy of tgea. But i would like to know if i will be able to make a game for ps2 or ps3 platform using it.

#1
05/14/2008 (8:23 am)
The Rocketmen team created their game for the PS3 with Torque. However, it would require an official license, devkit, and devslot from Sony for licensing. There is no: buy indie license, publish to the PS3 path that is easy and inexpensive. Depending on Sony's technological releases down the road, that may change. But right now it is still a strongly vetted traditional licensing market.
#2
05/14/2008 (9:29 am)
Thanks for the info david . So according to you if we remove licensing part from the scenario it is technically possible to make a game for PS2 or PS3 using TGEA 1.7 . How difficult or easy it would be to port it to these console platforms. Would it require huge coding to be done or is it relatively easy. And yeah I have plans to buy TGEA 1.7 commercial version.
#3
05/14/2008 (9:38 am)
I don't know about the PS2, but it took the Rocketmen team a considerable amount of coding time and effort to port TGEA 1.03 (I believe) to the PS3. While I haven't sat down to talk to them about the porting process, I'm assuming that a huge part of it is in terms of resource management and memory footprints as you are under large constraints on a console (but you can also target a rather solid point for development).

You would most likely have to do some significant reworking in TGEA 1.7 because it is a major refactoring of the way TGEA was setup. Regardless, you will be looking at some major coding, even if the stock TGEA for PS3 were what you needed from the ground up. Certification debugging will eat up a lot of coding time for your game (and a *lot* of money).