Dynamic Mesh Creation
by Roland Ludlam · in Technical Issues · 05/13/2008 (1:20 pm) · 1 replies
Hi,
I'm new to Torque and we're currently evaluating it for a project. One of the cornerstones of our project is being able to create meshes on the fly in-game. (start from scratch, add verts, make tris, etc.)
I have downloaded the C++ and Scripting documentation for torque, but can't really find anything in there that looks like it would provide functions to do this. Am I looking in the wrong place?
thanks for your help!
Roland
I'm new to Torque and we're currently evaluating it for a project. One of the cornerstones of our project is being able to create meshes on the fly in-game. (start from scratch, add verts, make tris, etc.)
I have downloaded the C++ and Scripting documentation for torque, but can't really find anything in there that looks like it would provide functions to do this. Am I looking in the wrong place?
thanks for your help!
Roland
Associate David Montgomery-Blake
David MontgomeryBlake