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Dynamic Mesh Creation

by Roland Ludlam · in Technical Issues · 05/13/2008 (1:20 pm) · 1 replies

Hi,

I'm new to Torque and we're currently evaluating it for a project. One of the cornerstones of our project is being able to create meshes on the fly in-game. (start from scratch, add verts, make tris, etc.)

I have downloaded the C++ and Scripting documentation for torque, but can't really find anything in there that looks like it would provide functions to do this. Am I looking in the wrong place?

thanks for your help!

Roland

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#1
05/13/2008 (2:26 pm)
You would have to code such functionality into the engine.