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Light reflects on Normal map Question

by Kory Imaginism · in Torque Game Engine Advanced · 05/13/2008 (12:48 am) · 4 replies

Thank you for responding James when you say make your SpecularPower less are you talk about in the material.cs or are you talking about making a Specular from my normal map less like with crazybump?

Eric i will test that out because all my normal map are jpg

thanks for your help guys

#1
05/13/2008 (12:48 am)
Have you tried making your SpecularPower less in your material.cs.
The higher it is the more shiny it'll be. Just check the materials docs.
#2
05/13/2008 (7:19 am)
Also make sure you're using PNG with an alpha channel. The darker the alpha, the less the spec.

JPGs are like full bright alphas (if you're using that).
#3
05/14/2008 (1:00 am)
I'm talking about in material.cs

Check out the documents about specularpower.

I found that playing around with the Specular Power and the Specular Color's Alpha gave me the look and feel I was going for even when using JPGs.

Didn't know about using a PNG as Eric points out. But it makes sense if you want different areas more shiny than others on your model when using only one texture.
#4
05/18/2008 (8:43 pm)
Thanks for everones help i fix it.