Game Development Community

Weapons/Powerups

by Chumpy · in TGB Platformer Kit · 05/10/2008 (11:32 pm) · 5 replies

Hey everyone,

Does the PSK have support for weapons, attacks and/or powerups? I didn't see them on the feature list or the free demo, but I've always found those sorts of things important and difficult to implement. If they aren't a part of the PSK, how difficult would they be to integrate into the PSK's systems? My programming experience is negligible, and so I was wondering just how much of a boost I would be able to expect from this product.

#1
05/11/2008 (12:53 am)
Chumpy,

Thank you for your interest in the PSK. As it stands there are no weapons or powerups in the stock PSK. However, collectable items are in there through the use of behaviors. They are really easy to use and expandable as well. This means that weapons and powerups should be easy to implement into the PSK.

If you are able to make your own behaviors in TGB, then you are able to implement these items. As always, I am lurking around the forums trying to help people with these little additions to the kit.

Cheers,
Phil
#2
05/11/2008 (2:08 pm)
Thanks for your quick reply. I'm a little disappointed that the PSK won't do all my work for me, but I'm very impressed with the level of support available and am still considering purchasing the PSK this summer. Until then, I'll just keep messing around with Torque and investigating the possibilities.
#3
05/11/2008 (3:37 pm)
"I'm a little disappointed that the PSK won't do all my work for me". Starter Kits are not designed to create a game for you and if they were, they would be terrible. As a consumer, would you like to see every game created from the same engine, same features, etc?

If you have the expectation that Torque and it's starter kits are going to be all you need to complete a game then you are sorely mistaken.
#4
05/11/2008 (6:24 pm)
I was a little unclear there. I was just poking a little fun at my own expectations - a lot goes into the creation of an original game, but a part of me still has ridiculous fantasies of simply pressing a big 'make game' button and having my design ideas spring into existence fully formed. That kind of attitude is a little insulting to anyone who has ever put their honest effort into game programming, and I'm sorry if I gave that impression in my post.
#5
05/11/2008 (7:16 pm)
Ahh, sorry, work makes Phil a bit grumpy.