Game Development Community

Mmokit For Tge/a?

by Andrew Nare · in General Discussion · 05/08/2008 (4:08 pm) · 15 replies

Is there an MMOKit type thing for TGE/A besides the PG Kit or any resources with the general features in an MMO?
I need inventory system, skills/abilities, MMO GUI, attributes/stats, stuff like that. I am no coder/scripter so I couldn't make this myself and couldn't pay for a coder/scripter right now so any help is greatly appreciated.

Many thanks in advance for help.

#1
05/08/2008 (4:49 pm)
Well, you won't find much that can help you on the coding and scripting part. Every game will need you to do some of the coding and scripting.

You can find most of the stuff you are looking for in TGE already. But if you want more then you should try MMOworkshop. But like I said before, you need to do alot of the work on the coding & scripting. Don't worry though, it is much easier then it looks.
#2
05/08/2008 (5:19 pm)
Thanks for the help. I'll be spending most of my summer learning to code in Torque but one question, what would I look for at MMOworkshop?

Thanks again
#3
05/08/2008 (5:19 pm)
Mydreamrpg.com
#4
05/08/2008 (5:42 pm)
Hello Andrew.
A google search shows just the PG MMO kit available, though there is another that is not released yet.

The kit did a great job with sqlite database and Inventory system.
The skills / abilities are also included along with attributes / stats and even includes ability to stack more stats on a player with gear and weapons. Thirst / Hunger is in their... reminds me of an old Ragu spaghetti sauce commercial.. "It's in there!". Written with Torque and Pyhton for engine extensions. The entire kit is brilliant.

The MMO GUI can be customised easily with the Torque engine and Photoshop / GIMP or other paint program so no coding really necessary there.

The kit has a very gift like license.. Buy TGE and Arcane FX licenses.. then your free to make your MMO with the kit royalty free. Gotta love those PG folks eh?

Minions of Myrth is a good game. and a prime example of what the kit can do for you. It doesn't include a "Make MMORPG" button.. but gets very close.

Now on the reality side for RPG:
Using the kit will take study of how it's done. It will require learning sqlite database, python code, torquescript, C++ for engine code, Artificial Intelligence ( AI ), Graphics software for in-game content, QuArK 6 and Constructor for in-game content, and some music software to add ambients, sound effects, and music.
If you assemble a Team from the GG members, I'm very sure you'll find a Story writer among the members too. I believe that with the right project development Team your RPG can become reality.

There is also game concept, story line, character balancing issues, and ergonomic playability to consider.

I have read thousands of posts from people that will try to discourage people from writing an RPG and especially an MMORPG, But this is not one of those.
There is a huge market for another MMORPG, just as there is for any niche.
People need to feel good, they need an escape from reality, they love recognition, and people really like a great story where they can be part of it all in Public and Online.
Even the anti-social types get into the games where they feel safe from direct eye contact or predjudices they fear in reality.
One person online in Everquest once told me that everyone that plays EQ has some form of insecurity or deep desire that only EQ can Band-Aid for them even if it's temporary...

Anyways.. If you desire to make an RPG, your best bet now is to use the Kit provided. The alternative is to write the C++ code to the engine yourself or with a Team.
#5
05/08/2008 (5:43 pm)
@ Neil
I saw their MMOKit but I can't buy it anymore :( I'll search the site for any resources.

@Scott
Thanks. I was hoping I wouldn't have to use the PG kit, as I really want to use TGEA and the kit doesn't work right in a few areas (most notably the walking but EVERYONE knows that :p) I guess I'll try to get a team to help with this but I need FPS style combat for my game.
#6
05/08/2008 (11:52 pm)
Hi Andrew,

I'd keep an eye on TorqueSchool, specifically www.torqueschool.com/index.php?option=com_smf&Itemid=36&topic=116.0

But at an RPG series course rate of 1 every ~4 months (if we are lucky?) we are on a looooooonnnnnnggggg road to completion ;(

Cheers,

Andy
#7
05/09/2008 (5:49 am)
For the link to the Torque MMO Kit: www.mmoworkshop.com

Just visit the download section and start from there.
#8
05/09/2008 (6:55 am)
In the risk of looking like the suck up - I may well be. Id like to say Im doing the RPG course & finding it really forfilling. Im pretty much a noobie, Ive learnt a hell of alot from the Torque school & Im starting to see some good results. If you ask me the RPG course would be a good place for anyone to start.

Im more than happy I didnt find a good starter kit, as I well may not have learnt how it all worked. Though I addmit you will have to pay & will have to work at it in the end you will have the game you want; something you can truly say you made (not necessarly another generic game with the limitations of working within someone elses concept)
#9
05/09/2008 (8:18 am)
I took the character creation with AFX course and really liked it. It was well worth the money and helped actually figuring out the design aspects that we often take for granted as obvious by creating a working system. Sometimes we like to think we've designed something "fully" because it has a ton of pages in the "design doc" but when we start implementing it we realize that much of what we wrote wasn't nearly as useful in creating a workable and useful project as we had originally thought it was.
#10
05/09/2008 (11:05 am)
Wait, what DID happen to MyDreamRPG?

I heard GG void their word with them because GG was only interested in the MMO Kit, which is a trash kit, with slow support.

Man, theres no good MMO starting points in Torque :P
#11
05/09/2008 (12:02 pm)
Not again.

I'm going to post a lolthulhu to wander away from the MMO topic that keeps popping up here, MMOWorkshop, and MyDreamGames even though the developers involved shake their heads and walk away from these conversations without even posting lolthulhus.

lolthulhu.com/wp-content/uploads/2007/09/sawyer-necronomnomnom.jpg
#12
05/09/2008 (1:54 pm)
Well, we launched TorqueSchool.com where we are turning some of the sweet RPG tech we've made into full blown courses. The database course (the next in the RPG series) has been a doozy to make, because in order to fully demonstrate the technology I picked, of all things, inventory! And you can't have inventory without equipping, looting, containers, and merchants. It wasn't on the list til a few more courses but it's all almost done now, need to brush up a little GUI and stacking. I do plan on separating them out (not going to force people into inventory if all they wanted was database knowledge)

Here's a short video

This inventory and stores involve many many tables, some clever mysql stored procedures, and a torque-side data editor. So though it's been a few months, this work will generate a few courses on the list.

And that's what we've been up to. The PG MMO Kit is very popular with folks, and I think it's a marvellous work, I just like to make my own I guess :)

/me shakes head and walks away

The new course signup will be up early next week.
#13
05/09/2008 (2:45 pm)
Thanks everyone. I'll try the RPG course for Torque and see how it goes.

@Dave
How much are these courses? I'd like to find out to see if I can take one over the summer.
#14
05/09/2008 (3:03 pm)
The RPG Series courses (plural) will each be $50 or very close to it. Other courses on TorqueSchool range up to $200 depending on the amount of instructor interaction they depend on, length of course, and other factors.

To repeat what's often repeated.... the MMOKIT by PrairieGames is truly free like "free beer" free, and it's brilliant work pioneered by one of the most prolific and masterful developers I know. There are an increasing number of tutorials and upates to it coming out by Tantraspel and crew and other external developers. It may require some deep coding to use, but it's also a pretty complete system and it's here and now. Also, you will not get the results you want with any tech without heavily bending it to your will via the code monkeys.
#15
05/09/2008 (3:23 pm)
Thanks for the info Dave. That's what I'll most likely take as that is WAY cheaper than the other class I was gonna take. (this is $50 as apposed to $750, O.o)