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Create BumpMap, Noise, Occlusion ect from Pic.

by xGamer · in Game Design and Creative Issues · 05/05/2008 (6:24 am) · 9 replies

Hello,

I was looking for a program that would allow me to easily create images for use with shaders simular to what TGEA uses. I found a program that will take an actual texture for terrain, or even the bark image for a tree and will create all of the needed images such as normalmap, diffuse, occlusion, spec and so on.

http://www.crazybump.com/

I've been all over this site and haven't seen this posted. It's actually used by a lot of known people.

Chris

About the author

I joined GG before I knew anything.. Then I went on to become a Web Site Developer, a Programmer and now a hobbyist of different things online.


#1
05/05/2008 (6:44 am)
Ah yes crazy bump. That is a VERY useful program for generating the shaders for any texture or image you drop in.
#2
05/05/2008 (2:50 pm)
CrazyBump is great, but it's costly. $99 for personal or "indie" use. $299 for commercial use.
Indie license can be obtained by emailing him before purchasing.

However, I do highly recommend this.
#3
05/05/2008 (7:46 pm)
I'm glad I got this program while it was in Beta
#4
05/12/2008 (7:16 am)
Hehe... I have to agree with you there Jeramy.
#5
05/12/2008 (10:13 am)
As useful as Crazybump can be it doesn't beat generating this kind of data from a 3D source. In fact its best possibly usage is to tweak data output from your 3D app to help make it zing.

I will agree though its definately worth adding to your collection of art applications.
#6
05/13/2008 (12:33 am)
I only have a license for Milkshape. Is what you're mentioning even possible with Milkshape or am I stuck with tools like Crazybump?
#7
05/13/2008 (4:41 am)
Yes, it's possible, check out ATI's site for a very nice free tool called meshmapper or something like that. You can load a high rez mesh and generate normal, displacement, ambient occlusion maps with it for use on a low rez mesh.

Edit: Linky: MeshMapper

They have some other goodies on the site as well.
#8
05/13/2008 (5:58 am)
xNormal is an application to generate normal / ambient occlusion / parallax displacement and relief maps. It can also project the texture of the highpoly model into the lowpoly mesh.
#9
05/14/2008 (12:01 am)
Awesome... Thanx guys!