Create BumpMap, Noise, Occlusion ect from Pic.
by xGamer · in Game Design and Creative Issues · 05/05/2008 (6:24 am) · 9 replies
Hello,
I was looking for a program that would allow me to easily create images for use with shaders simular to what TGEA uses. I found a program that will take an actual texture for terrain, or even the bark image for a tree and will create all of the needed images such as normalmap, diffuse, occlusion, spec and so on.
http://www.crazybump.com/
I've been all over this site and haven't seen this posted. It's actually used by a lot of known people.
Chris
I was looking for a program that would allow me to easily create images for use with shaders simular to what TGEA uses. I found a program that will take an actual texture for terrain, or even the bark image for a tree and will create all of the needed images such as normalmap, diffuse, occlusion, spec and so on.
http://www.crazybump.com/
I've been all over this site and haven't seen this posted. It's actually used by a lot of known people.
Chris
About the author
I joined GG before I knew anything.. Then I went on to become a Web Site Developer, a Programmer and now a hobbyist of different things online.
#2
Indie license can be obtained by emailing him before purchasing.
However, I do highly recommend this.
05/05/2008 (2:50 pm)
CrazyBump is great, but it's costly. $99 for personal or "indie" use. $299 for commercial use. Indie license can be obtained by emailing him before purchasing.
However, I do highly recommend this.
#3
05/05/2008 (7:46 pm)
I'm glad I got this program while it was in Beta
#4
05/12/2008 (7:16 am)
Hehe... I have to agree with you there Jeramy.
#5
I will agree though its definately worth adding to your collection of art applications.
05/12/2008 (10:13 am)
As useful as Crazybump can be it doesn't beat generating this kind of data from a 3D source. In fact its best possibly usage is to tweak data output from your 3D app to help make it zing.I will agree though its definately worth adding to your collection of art applications.
#6
05/13/2008 (12:33 am)
I only have a license for Milkshape. Is what you're mentioning even possible with Milkshape or am I stuck with tools like Crazybump?
#7
Edit: Linky: MeshMapper
They have some other goodies on the site as well.
05/13/2008 (4:41 am)
Yes, it's possible, check out ATI's site for a very nice free tool called meshmapper or something like that. You can load a high rez mesh and generate normal, displacement, ambient occlusion maps with it for use on a low rez mesh.Edit: Linky: MeshMapper
They have some other goodies on the site as well.
#9
05/14/2008 (12:01 am)
Awesome... Thanx guys!
Torque Owner Andrew Nare