Game Development Community

1.7.3 break anything?

by jydog · in TGB Platformer Kit · 04/29/2008 (5:23 am) · 18 replies

Phil:

OK, the inevitable question. Does 1.7.3 break anything in TGB PSK?

Wouldn't think so, but you never know.

Randy

#1
04/29/2008 (7:32 am)
And does the improved physics make anything easier?
#2
04/29/2008 (12:45 pm)
I will have to test it out over the weekend. I don't think that 1.7.3 has affected us in any way. Though, the aStar pathing addition is quite interesting, quite interesting indeed.
#3
04/30/2008 (9:38 am)
Where's the changelog? I couldn't find one anywhere.
#4
05/04/2008 (9:01 am)
Loads of weird stuff happening in the demo for me. The drill guy no longer has walk boundaries, the peppers can't be picked up, dropping in the water doesn't kill the dragon and the rope doesn't work. Seems pretty nuked to me. Looks like unless this is unique to my setup you'll have to wait for Phillip or gg to update the kit / beta.

BE CAREFUL, ONCE YOU UPDATE THE PROJECT(S) TO 1.7.3BETA IT WON'T OPEN BACK IN 1.7.2, IF YOUR NOT SURE, BACKUP YOUR WORK FIRST! :0)
#5
05/04/2008 (12:53 pm)
Leroy, I found those issues last night while working with Melv to fix a bug with 1.7.3. For those of you who use the PSK and want to use it in the beta, I suggest that you make these corrections by hand. A new version of the PSK will have to be released when 1.7.3 comes out.

In these files you need to look for the function call "setCollisdesWith(...)".
AreaDamageBehavior.cs
EnemyTurnBehavior.cs
LadderBehavior.cs
PickupBehavior.cs

If you find that function call, you need to change the arguements from "None" to either, "ActorObject", "PlayerObject" or "EnemyObject". Choose the one that corresponds to the type of trigger it is. If it is a PlayerTrigger, setCollidesWith("PlayerObject"). With the AreaDamageBehavior.cs you will need to expand the if statement to incorporate both object types.

Leroy, yes, remember to backup projects!

Thanks everyone.
#6
05/04/2008 (4:45 pm)
Well I saw those too. But I was doing other things to the my game. Thought I had messed something up myself.

Phil:
So we continue to work on things in .2. .3 is released. You incorporate any necessary changes to the PSK. What would we likely need to do to upgrade our projects involving PSK? Any idea at this time?

Thanks.
#7
05/04/2008 (8:55 pm)
Mmmmmmm, I have thought about this problem, but the only solution that I can think of is offering a complete refresh of the behaviors as well as a list of all code changes. This means that you can either copy your changes into the new scripts, or copy the new changes into your scripts.

There are programs that are pretty awesome when it comes to comparing files, so doing either of the above would be pretty easy to do.

If anyone has any other solution, let me know!
#8
05/05/2008 (6:03 am)
So far I haven't incorporated any significant changes into the behaviors in the game, (just external test cases here and there).

So it sounds like by just using your stock behaviors for now, we would just update the PSK and the game "should" work fine. THEN rip 'em apart and have fun.

Do you have any guesses when the PSK will be updated. They seam to be moving quickly these days on releases. ( TGEA 1.7 surprised me.)
#9
05/05/2008 (12:54 pm)
I will have to do a small update when TGB 1.7.3 is released, it will not feature network support, but I might implement some of the other smaller changes I have made (and bug fixes).

I will give everyone an update on the network stuff as soon as I find time to scratch myself.
#10
05/10/2008 (6:54 am)
Phillip, great work with the PSK, I think Ill buy it. I have one question before I do it though. Are you gonna update the PSK so that it always will work with the latest version of TGB?
#11
05/10/2008 (7:36 am)
I figure you mean that when TGB is updated, Phil will THEN update the PSK.

He's good but I doubt clairvoyant. ; )
#12
05/10/2008 (3:10 pm)
Yeah, sorry about .3, I had no idea that an update was coming so soon. I will have to stay on top of incoming updates so that you guys aren't left in the pooper.

Thanks Randy ;)
#13
05/14/2008 (7:27 pm)
Your'e on the clock now!

Just kidding. ; )
#14
05/24/2008 (9:01 pm)
PSK 1.0.0 has many weird issue with TGB 1.7.3, for Example, try it when you drop into water, your character will die immediately when respawn.

Is there any hotfixes available?
#15
05/24/2008 (9:09 pm)
Yoko, that problem is to do with the changes 1.7.3 made to t2dTriggers. There is an actual problem with the engine itself and not the PSK. There *should* be an egine hotfix coming soon.
#16
07/08/2008 (1:38 pm)
So does 1.7.4 fix everything that needed fixing? After all, Phillip did get a direct link in the announcement...
#17
07/08/2008 (3:54 pm)
Yeah, it should have been fixed. A (very) small update for the PSK might be incoming sometime soon too.
#18
07/08/2008 (8:22 pm)
Great Phillip, I'm holding off on installing 1.7.4 for a day or two, but will follow up on any issues.