TGB 1.7.3 beta known issues
by Stephen Zepp · in Torque Game Builder · 04/28/2008 (6:27 pm) · 9 replies
* The enhanced Reference documentation has a bug where sometimes keyword tokens (primarily C++ class names) are stripped from the documentation output, leaving it confusing to read.
* mounted objects do not actually use full swept poly collision, and may occasionally fail to report all valid contacts when the parent mount object moves at high speeds
* Melv's Physics and Collision Theory document is not yet part of the installer (it will be available on Tuesday, April 29, 2008 on TDN).
* mounted objects do not actually use full swept poly collision, and may occasionally fail to report all valid contacts when the parent mount object moves at high speeds
* Melv's Physics and Collision Theory document is not yet part of the installer (it will be available on Tuesday, April 29, 2008 on TDN).
#4
06/08/2008 (11:03 pm)
It seems that the onEnter, onLeave etc isn't working right anymore. It works once but then no longer works after the first trigger fires.
#5
It's been fixed but the error was caught the day after the release.
Melv.
06/09/2008 (12:35 am)
That's not a beta issue, it's a final release of v1.7.3 issue. It's really annoying because the code change is to add a ".clear()" to a call. Somehow the subversion control got screwed-up.It's been fixed but the error was caught the day after the release.
Melv.
#6
-nic
06/11/2008 (10:33 am)
Hahah, oh I see. Funny! I'm a scm Engie in Portland.. I know all about that kind of problem ;D. Anyways keep up the good work. I love your new physics updates. I've been able to make a pretty fun game in 5 days as a result. http://carpetscooter.blogspot.com/ . Once the triggers are fixed that is.. I can't splash around in my water (:c( ). Good work by the way, I'm super happy about 1.7.3 otherwise!-nic
#7
I'd hope we can get a build done in the not to distance future. There's are a number of other things that emerged that we're taking the opportunity to fix as well before that.
Melv.
06/11/2008 (12:25 pm)
That's really good to hear and yeah, sorry about the trigger slip-up!I'd hope we can get a build done in the not to distance future. There's are a number of other things that emerged that we're taking the opportunity to fix as well before that.
Melv.
#8
06/11/2008 (12:48 pm)
Thanks for the update, Melv. Awesome release. Waiting for the last fixes to switch from 1.7.2.
Associate Mike Lilligreen
Retired T2Der
The PDF you uploaded to TDN on Melv's Physics and Collision Theory gives a fatal error when trying to download it. I think TDN can't handle the pdf extension so it would have to be zipped up before uploading.