Game Development Community

TGB 1.7.3 beta known issues

by Stephen Zepp · in Torque Game Builder · 04/28/2008 (6:27 pm) · 9 replies

* The enhanced Reference documentation has a bug where sometimes keyword tokens (primarily C++ class names) are stripped from the documentation output, leaving it confusing to read.
* mounted objects do not actually use full swept poly collision, and may occasionally fail to report all valid contacts when the parent mount object moves at high speeds
* Melv's Physics and Collision Theory document is not yet part of the installer (it will be available on Tuesday, April 29, 2008 on TDN).

#1
04/30/2008 (2:30 pm)
Stephen,

The PDF you uploaded to TDN on Melv's Physics and Collision Theory gives a fatal error when trying to download it. I think TDN can't handle the pdf extension so it would have to be zipped up before uploading.
#2
04/30/2008 (2:58 pm)
Hmm, good catch.

Let me see if I can find a better way to get that posted.
#3
05/02/2008 (12:54 pm)
Aparently putting an entry as an external link allows access to it now.

I've added it here under collision detection and response.

Melv.
#4
06/08/2008 (11:03 pm)
It seems that the onEnter, onLeave etc isn't working right anymore. It works once but then no longer works after the first trigger fires.
#5
06/09/2008 (12:35 am)
That's not a beta issue, it's a final release of v1.7.3 issue. It's really annoying because the code change is to add a ".clear()" to a call. Somehow the subversion control got screwed-up.

It's been fixed but the error was caught the day after the release.

Melv.
#6
06/11/2008 (10:33 am)
Hahah, oh I see. Funny! I'm a scm Engie in Portland.. I know all about that kind of problem ;D. Anyways keep up the good work. I love your new physics updates. I've been able to make a pretty fun game in 5 days as a result. http://carpetscooter.blogspot.com/ . Once the triggers are fixed that is.. I can't splash around in my water (:c( ). Good work by the way, I'm super happy about 1.7.3 otherwise!
-nic
#7
06/11/2008 (12:25 pm)
That's really good to hear and yeah, sorry about the trigger slip-up!

I'd hope we can get a build done in the not to distance future. There's are a number of other things that emerged that we're taking the opportunity to fix as well before that.

Melv.
#8
06/11/2008 (12:48 pm)
Thanks for the update, Melv. Awesome release. Waiting for the last fixes to switch from 1.7.2.
#9
06/12/2008 (1:50 am)
Thanks Christian, again, sorry for the slip-up!

Melv.