Game Development Community

Xbox deployment using 2.0

by Wayne Scheiner · in Torque X 2D · 04/26/2008 (7:52 am) · 2 replies

I have yet to be successful Debugging & Deploying to the XBox 360

I am using Vista and UAC is enabled ( Have also tried on XP )
launched all programs as administrator
I am using XNA Game Studio 2.0 and reinstaled Torque X to Torque X 2.0
Sucessfully deployed XNA c# (non TXB) projects to Xbox 360 using Game Studio 2.0
Have updated new deployment utility, "XNA Connect" from the Xbox LIVE Marketplace
Downloaded the XNA 2.0 Project Upgrade Wizard
read several threads including:
www.garagegames.com/mg/forums/result.thread.php?qt=73046
Windows version of TXB project is running debugging fine
Right clicked, Created copy of project for xbox 360
Right clicked, set "Xbox 360 copy of game" as the startup project
Set the configuration platform to xbox 360

When I dubug the project and try to deploy get error:
"The remote conection to the device has been lost. Please verify the device connection and restart debugging."

Xbox Screen turns Black and then crashes back to sometimes the dashboard and sometimes the XNA Connect screen "Waiting for computer conection"

I do see the project in my games folder on the dashboard but when i play its a black screen.

When i set the windows as start up project, works fine in windows

Still can immediately deploy XNA (non TXB) projects to Xbox 360 using 2.0 successfully

also wanted to add, before I updated to 2.0, I also had no success deploying to the 360 using the project generator.

I have been at this for weeks and am becoming frustrated! I just can't figure what i may be missing here. I have spent hours reading through threads and believe i have hit a brick wall! Other threads lead me to believe that most users have been successful on both versions including 2.0.

Any advice or guidance would be greatly appericated!

Thanks!

#1
05/04/2008 (11:53 am)
You're certainly not alone, Wayne. I'm beginning to believe that either no one at GG is very concerned about this or they have no idea about what to do.

Any GG employees that would like to comment and prove me wrong would be most welcome, as I'd rather be spending time testing my game instead of reading and posting about this issue. :]
#2
08/12/2008 (6:41 pm)
I agree, I think that the torque x engine is great, but if they are using the 3d features and direct porting to xbox as the main selling point, they should at least make sure that the 3d demo provided works properly.