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Unable to load Texture: UNNAMED

by Syllus · in Torque Game Engine Advanced · 04/24/2008 (11:46 pm) · 0 replies

Anyone know how to fix this error?

GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/Dev_1_7/GameExamples/TTHA/game/scriptsAndAssets/data/shapes/Fences/Unnamed

it then starts searching through all of the project folders looking for any image files named "unnamed" and it does this for nearly every object that is placed in the mission...

I found on the forums where someone said that this is caused when you have applied a color shader without a texture map... is this refering to something that was done in the 3d application before the dts was exported? I can only assume so because there is no material file for these shapes.