damage???
by Edward Smith · in General Discussion · 10/03/2002 (2:09 am) · 5 replies
For some reason, no one (me and bots lol) don't get damaged(killed, hurt etc)...
Any one know why this is? I'm using 1.1.2.
or any clues? because I can't see why...
Is anyone else having this problem? Because it worked in other versions... am i doing something wrong?
No one?
Any one know why this is? I'm using 1.1.2.
or any clues? because I can't see why...
Is anyone else having this problem? Because it worked in other versions... am i doing something wrong?
No one?
About the author
Currently working on a WW2 FPS game.
#2
Also, you can point your weapon at the ground to see if it inflicts radius damage on you.
10/04/2002 (10:10 pm)
Damage is usually determined from the scripts. For an example look in example/fos/server/scripts/rifle.cs. In it is an onCollision method that applies damage. You could put some echo() statements in the similar area of your code to see if it is being called.Also, you can point your weapon at the ground to see if it inflicts radius damage on you.
#3
sounds odd to me.
I can get hurt from falling. But not my weapons? apart from if there is the different exe.
10/05/2002 (2:15 am)
Thats what I have tried and thought... but when I put the Relem Wars .exe instead of mine it damages the player?sounds odd to me.
I can get hurt from falling. But not my weapons? apart from if there is the different exe.
#4
10/05/2002 (8:42 am)
Hmm, have you changed anything in the shapeBase.cc or projectile.cc classes? Thats where the onCollision function gets called from.
#5
Thank you very much... I wou;dn't have found out other wise! :-D.
10/06/2002 (2:34 am)
Yeah thats what it was thanks!... I decided to back to the oringal 1.1.2 ones which work fine with me.Thank you very much... I wou;dn't have found out other wise! :-D.
Torque Owner Edward Smith
Silencersoft
Anyone know?