Totally screwed up export
by Cory Anderson · in Artist Corner · 04/16/2008 (2:03 pm) · 3 replies
I have exported several models, and never had this occur till now. I am creating a vehicle in blender, and after I export it (even with 096), it comes out looking shattered.
Blender:
Tree:

and the Showtool screenshot:

Blender:
Tree:
and the Showtool screenshot:

#2
The problem if you are going to have vertex groups attached to bones, 1)all vertecies must be in vertex groups, and 2)those groups must be attached to bones. I stabilized it by attaching remaining vertecies to a motionless bone called "body".
04/16/2008 (2:55 pm)
Well I solved my own problem through extensive experimentation.The problem if you are going to have vertex groups attached to bones, 1)all vertecies must be in vertex groups, and 2)those groups must be attached to bones. I stabilized it by attaching remaining vertecies to a motionless bone called "body".
#3
04/16/2008 (7:13 pm)
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Torque Owner Cory Anderson
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Update: Apparently it has something to do with vertex groups. In the spring animations I intended for part of the vehicle to deform with the hub bones and such.