Game Development Community

2048 lightmap crashes TGEA 1.7

by SqHd · in Torque Game Engine Advanced · 04/09/2008 (6:39 pm) · 1 replies

I exported one of the example files from Constructor (static_mesh4) with a 2048 lightmap.
When I tried to place it in the TGEA 1.7 'T3D' demo, it crashed.
Then I exported the same interior with a 1024 lightmap, it worked fine.

I apologize, but I don't know how to obtain more info for you guys from the console or debug mode, etc.