Resources in World Domination Mod...
by Andrew Brezina · in RTS Starter Kit · 04/07/2008 (8:08 pm) · 3 replies
I see where the resources are updated in the mod, but where is the command where the resources actually get displayed in the GUI? I was looking in resources-client.cs but can't seem to find where this exists.
#2
Since I do not, the if statement:
if(!IsObject(%clientSupply.gui))
return;
fails and returns past the code and never updates the supply?
04/08/2008 (5:13 am)
I thought so! And this calls a clientSupply.gui correct? Which would explain why it is not working because I do not have a clientSupply.gui...Since I do not, the if statement:
if(!IsObject(%clientSupply.gui))
return;
fails and returns past the code and never updates the supply?
#3
Anyway, you have to call the function with a proper %clientsupply (look in function resourceStore::Ctor() to see what it is), if you dont, then there is no point on calling resourceStore::UpdateGui
Its really important that you understand what is happening there before trying to make changes, otherwise is useless.
And another thing thats really important is to have at least a basic knowledge of programming. The last time I mentioned this, another member got angry, but lets be honest on this: if people start asking questions but dont have the skills to ask properly, nor to understand the answers, then there is really no point on that- You have to be able to read and understand the majors parts of the code, until that moment, focus yourself on learn coding.
04/08/2008 (6:32 am)
Well that depends on what you are doing (how, when, and why you are calling the function), and honestly I couldnt say more given the current info.Anyway, you have to call the function with a proper %clientsupply (look in function resourceStore::Ctor() to see what it is), if you dont, then there is no point on calling resourceStore::UpdateGui
Its really important that you understand what is happening there before trying to make changes, otherwise is useless.
And another thing thats really important is to have at least a basic knowledge of programming. The last time I mentioned this, another member got angry, but lets be honest on this: if people start asking questions but dont have the skills to ask properly, nor to understand the answers, then there is really no point on that- You have to be able to read and understand the majors parts of the code, until that moment, focus yourself on learn coding.
Torque 3D Owner Novack
CyberianSoftware
function resourceStore::UpdateGui(%clientSupply) { if(!IsObject(%clientSupply.gui)) return; [b] %gui = %clientSupply.gui; %gui.SetValue(%clientSupply.count);[/b]