Game Development Community

Fog of War example

by Frank Bignone · in RTS Starter Kit · 04/05/2008 (8:03 am) · 7 replies

Just a quick example of my current implementation of Fog of War inside TGEA (will work also for TGE) for my current RTS game Peloare: Tactical War. As soon as I have more free times, I will post a resource for this one. Be patient, as I will wait the new TGEA / AFX to be ready before publishing the release.

file.indie-zone.com/upload/mapoverlay.jpg
While still having underneath our hexagonal map, this technique offers more soft edges with a visibility map which is dynamically blend to the current landscape. Doing this needed some work on the RenderManager and also having some offscreen texture rendering to compute dynamically a texture which is then overlaid on the map.

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.


#1
04/05/2008 (2:51 pm)
Haha! cool Frank!

Glad to see you overhere ;)
#2
04/05/2008 (7:43 pm)
Very Nice fog of war!
#3
04/06/2008 (3:38 pm)
You can look at it in motion inside this video.
#4
04/07/2008 (7:43 pm)
Really cool! I love the hud as well.
#5
05/07/2008 (7:04 pm)
Great work Frank.

You might be interested in assisting with the RTS Community Project

We'd love to have you help :)
#6
05/09/2008 (6:52 am)
@Cory: ok, I just accept today your offer through GG website. Do not hesitate to contact me by email to see how I can help you. I'm more focus on TGEA at the moment byt the way.
#7
06/03/2008 (2:17 pm)
I have to comment on this and say, how wonderful this looks Frank! Gives me real hope that this kit will help me achieve a working prototype/final with minimal amounts of programming (well, compared to coding my own engine!). As Andrew also commented, I also love your GUI design.