Game Development Community

Spawn Point Behavior not working!? **Fixed

by Leroy Frederick · in TGB Platformer Kit · 04/05/2008 (4:19 am) · 7 replies

I wasn't whether to put this in the bugs section since it looks quite ominous empty.

As for the problem, It's strange really. Load the the demo works fine and all, but once I create a spawn on a sprite (as the tutorial states) or change elements in the behavior of a level file that is working, the character no longer loads or shows.

Also, the datablock drop menu in this behavior is empty only allowing the selection of none?

What's going on?

Thanks in advance and great starter kit Phillip!

#1
04/05/2008 (6:39 am)
Look in the "DragonTemplate not showing in Spawn Point Behaviour" topic in an earlier post. That should do it.

Did for me. Tried to answer earlier but that service unavailable thing still crops up sometimes.

Randy
#2
04/05/2008 (6:49 am)
Also you will likely run into the camera not following the player. That is in the "Camera that follows the player" topic.

It's not exactly clear but put the:

exec("./PlayerMethods.cs");
exec("./DrillMethods.cs");

statements in the "startGame()" function
under the other exec statement
in the the "game/gamescripts/game.cs" file.
#3
04/05/2008 (9:11 am)
Oh, thanks jydog, sorry to all about the repeat question, I looked in the forum beforehand, but I guess I missed it, thanks again :0)
#4
04/05/2008 (2:01 pm)
Thanks Randy.

Did you get everything working Leroy?
#5
04/05/2008 (2:53 pm)
Hi Phillip, I'll update this post with the results as soon as I've tried the fixes! Other then that thus far the kit overall is sweet! :)
#6
04/05/2008 (3:22 pm)
Awesome, I am glad you like it!
#7
04/08/2008 (9:13 am)
Yep, the above fixed the problem, thanks all :0)