Game Development Community

Flying Vehicles

by Andy S. · in Torque Game Engine Advanced · 04/05/2008 (2:58 am) · 9 replies

Hi,

in 1.7, are the flying vehicles still the same? I mean, have there been any changes to them with 1.7?

#1
04/08/2008 (2:12 pm)
We did not change anything in the FlyingVehicle's code but I do have to admit that they are also largely untested so I can't say they work the same with 100% certainty.
#2
04/08/2008 (2:20 pm)
No real significant changes I've noted yet.
#3
04/08/2008 (2:33 pm)
Thanks guys. I have just put in the warsparrow and so far it flies around as it should. Next i try to put in decane's fge.
#4
04/08/2008 (11:01 pm)
May i add a question instead of opening a new thread?

I also tried the flying vehicle script (TGEA 1.7) and i was wondering why the ship is going crazy in it's rotation when pressing A or D. It starts to roll a lot and become faster and faster.

Is there a way to stop this rotation somehow?
#5
04/09/2008 (1:22 am)
Hi,
don't know, my flying vehicle does not do this. I use the warsparrow without any modification. Maybe it's something in your datablock?
#6
04/09/2008 (1:28 am)
Hm maybe.
Would it be okay for you to show me your script? Maybe i set up something wrong :/
#7
04/09/2008 (6:17 am)
For me yes, but since the warsparrow is a content pack you have to pay for, i am not sure if i am allowed to post it's datablock here. Maybe someone from GG could let us know?
otherwise the warsparrow is just 20$, and in my opinion well worth it. You find it here at the GG shop.
#8
04/09/2008 (6:51 am)
Ah of course, sorry i forgot that it's a paid product.
Well i think i'm gonna buy it then and check it out, so there won't be any "license" problems ^^.

Thank you anyway :)
#9
10/30/2009 (9:37 pm)
I'm trying to get flying vehicles into the game. TGEA 1.8.2. and the warsparrow isn't for sale any more, anyone know where to find more info on flying vehicles.
Thanks in advance.