Swapping Players Mid-Game????
by Michael Welch · in Technical Issues · 04/03/2008 (2:51 pm) · 2 replies
I am trying to switch the player.dts (and subsequent info and control) to another mid-game. This is what I've done so far....
I have set up an object so that when you pick it up and use it a pop-up dialog asks you if you would like to change into a disguise (switch player.dts). I have used the health kit for the disguise item to be picked up.
Someone recommended that there are two ways to go about this.
The first - detach the camera, remove the old player, create the new player, and then reattach the client to the player.
The second - is to reassign the player to a new datablock.
I am struggling to understand how to go about changing the player datablock in mid-game. This was the method I had originally thought to use(or something similar). I am using the orc folder (~/data/shapes/player/player.dts) for the initial player, and have moved the tge_elf folder from the demo over to the starter.fps folder that I am using to test with.
Is there a way to have two playerdata datablocks within the same player.cs file? If there is, how would I switch between the two?
Any ideas you have would be very helpful....
Thanks in advance for all the help!!
Mike
I have set up an object so that when you pick it up and use it a pop-up dialog asks you if you would like to change into a disguise (switch player.dts). I have used the health kit for the disguise item to be picked up.
Someone recommended that there are two ways to go about this.
The first - detach the camera, remove the old player, create the new player, and then reattach the client to the player.
The second - is to reassign the player to a new datablock.
I am struggling to understand how to go about changing the player datablock in mid-game. This was the method I had originally thought to use(or something similar). I am using the orc folder (~/data/shapes/player/player.dts) for the initial player, and have moved the tge_elf folder from the demo over to the starter.fps folder that I am using to test with.
Is there a way to have two playerdata datablocks within the same player.cs file? If there is, how would I switch between the two?
Any ideas you have would be very helpful....
Thanks in advance for all the help!!
Mike
About the author
#2
This is the direction I am heading. I have two seperate datablocks for the unique players. What I can't seem to figure out now is how to get the switch to execute from the command line of a GUI Button. I need help figuring out how to tell the game to switch the datablocks and where to put the code (if needed) so that I can call it from the command line of the button.
04/04/2008 (5:25 am)
Thanks for the reply.This is the direction I am heading. I have two seperate datablocks for the unique players. What I can't seem to figure out now is how to get the switch to execute from the command line of a GUI Button. I need help figuring out how to tell the game to switch the datablocks and where to put the code (if needed) so that I can call it from the command line of the button.
Associate Michael Hall
Distracted...
datablock PlayerData(DefaultBody) { renderFirstPerson = true; emap = true; className = Armor; shapeFile = "~/data/shapes/player/blue/player.dts"; ...( omitted datablock properties )... } datablock PlayerData(OrcPlayer : DefaultBody) { shapeFile = "~/data/shapes/player/orc/player.dts"; }; datablock PlayerData(ElfPlayer : DefaultBody) { shapeFile = "~/data/shapes/player/elf/elf.dts"; };These are just examples, actual shapeFiles and nomenclature would be project dependent.