Game Development Community

Making the game: Understanding the GUI

by Andrew Brezina · in RTS Starter Kit · 04/03/2008 (5:49 am) · 3 replies

Ok, Here's what I hope to accomplish by writing this post. Basically I can figure out how the scripts work but I want to learn more about how they work before getting adventurous. To start off I would like to create a general login to the game and a lobby. In the lobby I would like it to be much like Age of emires or any other game where you login to a game and select a team to play on. I am not really worried about gameplay at all yet.

Step one: Start the game

This should boot you up to the options screen and allow you to set your screen resolution and sound settings.

Step two: Clicking the join game button

This should allow you to see a list of games to join and how many players are in each game. If a game is in progress it should not appear in the list of games.


Step 3: Joining a game.

I would like you to be able to double click on a game to join it

Step 4: The Game lobby.

A Chat window should sppear here with the option to select which team you wish to join. For now we will keep it simple and be team a or team b, with 4 max players on each team. Each player should need to click on a ready button when they are ready to start the game

Step 5: Start the game.

Starting the game should only occur when all players in the lobby have their ready status checked. Only the creator of the game room should have control of when to start the game. Other options may be added in the future.

This is just to get an idea of how to manipulate menus and pre game settings. I do not actually want to start the game yet. I assume there should be more settings set to tie the players to the game such as starting positions and units and buildings.

What I hope to accomplish through this is to get a basic understanding of the scripts and how to make adjustments from these changes. I would like to leave this open for others to learn from as well as a tutorial to making basic menu changes for the RTS-SK.

#1
04/03/2008 (7:48 am)
... and then he discovered the GUI Editor!

After re-discovering the GUI editor, I see how easy it is to create and manipulate the GUI interface. IT's almost like being back in VB!!! :) Anyways, I got most of my GUI down now, and will just need to work on the code behind it now. Awesome!

Has Anyone else done anything interesting or out of the ordinary with their GUI's?
#2
04/03/2008 (9:10 pm)
You can also use flash (there is a free resource to make flash work on torque). Then for a designer that use to work with flash, could be even easier I think.

Take a look at the GUIs of Venture Africa and Venture Arctic, those were made in flash, and btw, those games also uses the RTS Starter Kit.
#3
04/05/2008 (5:11 am)
Once again Novack, you help keep this forum moving for me. Thank you!