Game Development Community

Problem with tilemaps

by Andre Prior · in TGB Platformer Kit · 04/02/2008 (10:03 am) · 11 replies

Hi, I loaded the demogame and recognize the same problem like in the demo download version.

When I move I see small lines between the tiles. They are not looking seemless.
I try to make a picture and post it later.

Anybody else having this problem?


Thanks!

#1
04/02/2008 (10:06 am)
Okay here is the screenshot

http://www.pixelitodesign.com/tgb.jpg

during movement there are aswell horizontal lines,

TGB 1.7.2
Windows Vista Ultimate
3 GB RAM
Nvidia 8800 GTS
#2
04/02/2008 (12:13 pm)
Strange I don't have that at all. could be a video driver/directx thing. i'm using XP with an ATI 3850.
#3
04/02/2008 (12:49 pm)
Anybody tried the kit with direct x10?
#4
04/02/2008 (1:27 pm)
Andre, I'm not convinced that it is an issue with the kit itself. Try creating a tilemap using other textures and see if you get the same issue.

In the demo does the same issue persist if you change between OpenGL and DX?
#5
04/03/2008 (12:41 am)
How can I change between openGL or DX?
#6
04/03/2008 (1:12 am)
In TGB you can open up the preferences panel and change the settings in there.
#7
04/03/2008 (4:18 am)
Same problem in d3d and open gl :-(
#8
04/03/2008 (5:48 am)
Do you have anything like AA, mip-mapping, etc. FORCED in your video control panel?

Come to think of it, when I'd force it I'd get problems sometimes with games that repeat things on a grid (because the textures are divided up & it messes with the edges).

If you do, turn it all to auto.
#9
04/03/2008 (1:34 pm)
All on auto.

Strange.
#10
11/23/2009 (2:27 am)
setting filterpad to 1 for the imageMap solves the problem...
#11
11/23/2009 (4:40 pm)
I always had that problem if I tried to place two tilemaps next to each other, but if it was one big one never had the problem.