Game Development Community

Export problems...

by Kevin Mitchell · in Artist Corner · 04/01/2008 (6:46 pm) · 4 replies

I'm having a problems with my export on the default settings for the 3ds max 7 plugin, when I export a character i get double meshes one that moves and one thats in the default position.

#1
12/01/2008 (10:15 pm)
Me too!!!!
#2
12/02/2008 (5:16 am)
I think i figured it out not 100% sure but make sure your detail dummy numbering scheem matches your mesh numbering.

EX:
detail3
body3
detail9
body9

I believe that should fix your problem if I'm wrong let me know.
#3
08/28/2009 (4:45 pm)
I am having this same issue but cannot resolve it. Kevin, if you have gotten this to work would you mind sharing your export steps with me?

-Smells
#4
08/29/2009 (12:30 am)
use the orc.max source file to look at as I explain this:

- the bodymesh and the multires::bodymesh are linked together.(see first image)
- the "bodymesh" and the "Multires::bodymesh" both need to have the user defined properties set according to the detail levels and detail dummy numbers used. (see second image)
..this is done either by:
1. right clicking the selected mesh and selecting "properties". Find the User defined tab and add the same information to BOTH models.
2. By using the AdjustLODsMacro.mcr (maxfilepack)
3. By using Doit!Vimeo video of player exporting(which makes it ultra easy(:shameless plug:)
//
No matter what you choose..You will notice that the multires::sizes setting contains all of the same detail dummy node numbers.

You may need or want a .cfg export file...look at the example orc cfg for exporting.
Good luck!

www.ericrbarth.com/uploadpanel/view/orc_hier.jpgwww.ericrbarth.com/uploadpanel/view/orc_hier2b.jpg