Compiling TGEA Beta 2
by Wayne Eversole · in Torque Game Engine Advanced · 03/31/2008 (11:34 am) · 8 replies
This may be a stupid question but since TSEA went to beta I have no idea how to set it up and compile it. Anyone have a link or quick way of compiling TGEA Beta?
Thanks
Thanks
About the author
#2
Thanks
03/31/2008 (4:20 pm)
Thanks that worked great. I do have a problem tho. After compiling the T3D Game. When I load the mission and select character model, after game starts I have no mouse control. I get a mouse pointer that I can use to exit the game but thats it. Any ideas?Thanks
#3
03/31/2008 (4:46 pm)
Hmm that is interesting. Are you running in fullscreen or a window? Does it do this with any other demo? What are you using to compile with?
#4
03/31/2008 (4:52 pm)
OK. Ommm. I am using Visual Studio 2008 and it does the same in debug or release but I can compile the stronghold mission and everything works fine. It also gives same bug in window or full screen.
#5
03/31/2008 (5:05 pm)
Can you run the T3D demo, then post the contents of the console.log here?
#6
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.95 Ghz
(timed at roughly 1.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.
Done
--------- Loading MODS ---------
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0,
Attempting to create GFX device: NVIDIA GeForce 8600M GT (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_32.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce 8600M GT'
o Version: '56.55'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce8600MGT.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce8600MGT.5655.cs exists
Texture Manager
- Approx. Available VRAM: 544210944
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
--------- Initializing MOD: FPS ---------
sfxStartup...
Provider: DirectSound
Device: Primary Sound Driver
Hardware: Yes
Buffers: 33
--------- Initializing FPS: Server ---------
--------- Initializing FPS: Client ---------
--------------
Attempting to set resolution to "800 600 0 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
GFXPCD3D9Device::reset - depthstencil 239720 has 2 ref's
--- Resetting D3D Device ---
Binding server port to default IP
UDP initialized on port 0
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
% - Initializing common GUIs
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing Mission Editor
% - Initializing Gui Builder
% - Initializing Debugger
Engine initialized...
Exporting server prefs...
... Shape with old version.
Error: shape scriptsAndAssets/data/shapes/weapons/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
03/31/2008 (5:45 pm)
//-------------------------- 3/31/2008 -- 20:44:04 -----Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.95 Ghz
(timed at roughly 1.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.
Done
--------- Loading MODS ---------
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0,
Attempting to create GFX device: NVIDIA GeForce 8600M GT (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_32.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce 8600M GT'
o Version: '56.55'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce8600MGT.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce8600MGT.5655.cs exists
Texture Manager
- Approx. Available VRAM: 544210944
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
--------- Initializing MOD: FPS ---------
sfxStartup...
Provider: DirectSound
Device: Primary Sound Driver
Hardware: Yes
Buffers: 33
--------- Initializing FPS: Server ---------
--------- Initializing FPS: Client ---------
--------------
Attempting to set resolution to "800 600 0 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
GFXPCD3D9Device::reset - depthstencil 239720 has 2 ref's
--- Resetting D3D Device ---
Binding server port to default IP
UDP initialized on port 0
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
% - Initializing common GUIs
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing Mission Editor
% - Initializing Gui Builder
% - Initializing Debugger
Engine initialized...
Exporting server prefs...
... Shape with old version.
Error: shape scriptsAndAssets/data/shapes/weapons/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
#7
Loading light datablocks from: common/lighting/lights/
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
scriptsAndAssets/server/scripts/car.cs (31): Unable to instantiate non-conobject class AudioProfile.
*** LOADING MISSION: scriptsAndAssets/data/missions/simple.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
Connect request from: IP:0.0.0.0:0
Connection established 2109
CADD: 2110 local
*** Sending mission load to client: scriptsAndAssets/data/missions/simple.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
onServerMessage:
Mapping string: MsgLoadInfo to index: 2
onServerMessage:
Mapping string: MsgLoadDescripition to index: 3
onServerMessage:
Mapping string: MsgLoadInfoDone to index: 4
onServerMessage:
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to a Torque application %1. to index: 6
Mapping string: Visitor to index: 7
onServerMessage:
+- a: Welcome to a Torque application Visitor.
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: scriptsAndAssets/data/missions/simple.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame1
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame2
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame3
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Error: shape scriptsAndAssets/data/shapes/weapons/crossbow/ammo.dts-collision detail 1 (Collision-3) bounds box invalid!
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'scriptsAndAssets/data/missions/simple_41e2f05sg.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
Activating DirectInput...
sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface.
CDROP: 2110 local
03/31/2008 (5:46 pm)
//-----------------------------------------------Loading light datablocks from: common/lighting/lights/
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
scriptsAndAssets/server/scripts/car.cs (31): Unable to instantiate non-conobject class AudioProfile.
*** LOADING MISSION: scriptsAndAssets/data/missions/simple.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
Connect request from: IP:0.0.0.0:0
Connection established 2109
CADD: 2110 local
*** Sending mission load to client: scriptsAndAssets/data/missions/simple.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
onServerMessage:
Mapping string: MsgLoadInfo to index: 2
onServerMessage:
Mapping string: MsgLoadDescripition to index: 3
onServerMessage:
Mapping string: MsgLoadInfoDone to index: 4
onServerMessage:
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to a Torque application %1. to index: 6
Mapping string: Visitor to index: 7
onServerMessage:
+- a: Welcome to a Torque application Visitor.
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: scriptsAndAssets/data/missions/simple.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame1
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame2
GFXTextureManager::createTexture - Unable to load Texture: ~/data/environment/lightning1frame3
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture:
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Error: shape scriptsAndAssets/data/shapes/weapons/crossbow/ammo.dts-collision detail 1 (Collision-3) bounds box invalid!
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/crossbow
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/TorqueOrc/clip
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
GFXTextureManager::createTexture - Unable to load Texture: C:/Torque/TGEA_1_7_0_Beta_2/GameExamples/T3D/game/scriptsAndAssets/data/shapes/players/common/base.lmale
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Allocating a 512 px clipmap for a 16384px source texture.
- 5 base clipstack entries, + 1 cap.
- Using approximately 7.980000MB of texture memory.
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'scriptsAndAssets/data/missions/simple_41e2f05sg.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
Activating DirectInput...
sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface.
CDROP: 2110 local
#8
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
Default implementation. Override onQuit() to add game specific functionality
Exporting Gui preferences.
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1
03/31/2008 (5:47 pm)
*** ENDING MISSIONExporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
Default implementation. Override onQuit() to add game specific functionality
Exporting Gui preferences.
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1
Torque 3D Owner Kenneth Holst
Default Studio Name
Please let me know if you have further difficulties.