Game Development Community

Animated Characters

by Daniel Coelho · in Torque Game Engine · 03/30/2008 (8:12 am) · 4 replies

I've been doing some character animations for a while, but I always used to have the bones "hidden" inside the mesh, and I want to know if there is a way to make the TGE not to show the bones.
I tried checking the Dts exporter configs but I can't make it there, is there a way to config something in the dts not to show in the game, and if yes how?

Thanks,

Daniel Coelho

#1
03/31/2008 (8:20 pm)
Um. I've never heard of that happening before. What modelling program are you using?
#2
04/01/2008 (8:43 am)
3d Studio Max 9.

I've been trying to configure an invisible texture on the bones so they don't show up in the game but it's not working either, even though now I can't see the bones the character has some sort of "aura" around him (where the bones were supposed to be).
#3
04/01/2008 (8:54 am)
Sorry, I don't know, but you might consider posting this on the 3d Studio Max DTS Exporter forum. :-)
#4
04/01/2008 (8:57 am)
Select the bones in MAX. Rightclick->Properties and uncheck renderable. Reexport the model and it should work.