Game Development Community

Afx For Tgea

by Morrie · in Torque Game Engine Advanced · 03/24/2008 (7:44 am) · 3 replies

Need to know before I purchase: All I want the pack for is explosions, blood, smoke that will come out of rocket launcher, and muzzle flashes.

I'm making a third person shooter in TGEA, Call of duty/ Gears of War style.

Question 1: I noticed there are two different versions of the AFX pack (Core and Combo). Can either of these pull of the effects I'm looking for?

Question 2: I've read the web page, is the difference just the combo comes with more effects if not What is the difference between the (Core and Combo) packs?



Question 3: Can I create particle FX in 3d max and bring them into TGEA?

#1
03/24/2008 (11:01 am)
Re: Question 1 and Question 2

AFX:ComboPack is the same as AFX:CoreTech + AFX:SpellPack1. SpellPack1 is a content only pack and does not add any new capability or C++ code modifications. The only thing ComboPack adds to CoreTech is more effects. The extra effects are certainly useful as learning examples, though.

re: Question 3

No, there's no connection between 3ds max particle effects and the particle system in TGEA or TGEA+AFX.
#2
03/24/2008 (12:07 pm)
Will the AFX:CoreTech create explosions, blood, smoke that will come out of rocket launcher, and muzzle flashes.
#3
03/24/2008 (12:23 pm)
AFX uses a constraint system to attach effects to objects and to object nodes, so to some extent it depends on the construction of your rocket launcher. If your rocket launcher has a node at the muzzle point and the rocket launcher is attached to a player using a standard mechanism, it should be fairly straight-forward. If troubles come up, you'll get help making it work.