Build Probs...
by Will Zettler · in TGB Platformer Kit · 03/23/2008 (5:35 pm) · 9 replies
Hey all,
Great work on the pack, I love it thus far but have a small problem. I wanted to go head and just make a stand alone frame using the sample game you give out with the PDK but when it compiles it into a game using the packer, the game music is there but there is no player object to move. The world loads up but the player dont show up, and was wondering why would it load up in the preview mode but not the final build mode? Is there something I am missing? I wanted to use the build with a fresh install of the pack to show what it would play like to a client I'm working with.
No it don't show on either one of our systems and I've tested the compile on two systems now, my laptop, and my home Alienware system plus my clients computer and it is not showing up at all. It should have built the game fine using the builder included in TGB but its not working... what do you think could be the prob? Anyone else having this prob? More then likely a simple fix but still, to me its hell trying to figure this out since I'm not a coder... Thanks so much in advance for any help you can give...
Will
dlstorminc@yahoo.com
Great work on the pack, I love it thus far but have a small problem. I wanted to go head and just make a stand alone frame using the sample game you give out with the PDK but when it compiles it into a game using the packer, the game music is there but there is no player object to move. The world loads up but the player dont show up, and was wondering why would it load up in the preview mode but not the final build mode? Is there something I am missing? I wanted to use the build with a fresh install of the pack to show what it would play like to a client I'm working with.
No it don't show on either one of our systems and I've tested the compile on two systems now, my laptop, and my home Alienware system plus my clients computer and it is not showing up at all. It should have built the game fine using the builder included in TGB but its not working... what do you think could be the prob? Anyone else having this prob? More then likely a simple fix but still, to me its hell trying to figure this out since I'm not a coder... Thanks so much in advance for any help you can give...
Will
dlstorminc@yahoo.com
About the author
- Ambient sound artist since 2004 - Texture artist since 2001 - Terrain designer since 2006 - Android app design since 2016 - Game design (Sky Fall, A_Clone) 2018
#2
Will
03/23/2008 (8:10 pm)
Randy, So I take this as a bug and I should have posted there? I honestly don't know what to think. Just a bug either way you look at it, hoping Phil will get this resolved soon. Phil if your reading this please hurry :) Thanks.Will
#3
In your project's common/gameScripts directory there is a file called "projectManagement.cs", open er' up.
Find and replace this whole section:
That should do it ;)
Sorry for the late response too, was building a shed all day!
03/24/2008 (2:42 am)
This is a problem with TGB, not me! However, I do have a solution!In your project's common/gameScripts directory there is a file called "projectManagement.cs", open er' up.
Find and replace this whole section:
//--------------------------------------------------------------------------- // User Defined Datablocks //--------------------------------------------------------------------------- addResPath( %userDatablockFile ); if( isFile( %userDatablockFile ) || isFile( %userDatablockFile @ ".dso" ) ) exec( %userDatablockFile );
That should do it ;)
Sorry for the late response too, was building a shed all day!
#4
Nice day to build a shed too... depending on where you are. :)
03/24/2008 (6:50 am)
How'd you get yours to compile? Make that change ahead of time?Nice day to build a shed too... depending on where you are. :)
#5
03/24/2008 (9:07 am)
Definetly not here, we got 10-12 inches of snow Saturday.
#6
Sure enough that got it.
Is this issue discussed elsewheres?
03/24/2008 (12:43 pm)
> Find and replace this whole section:Sure enough that got it.
Is this issue discussed elsewheres?
#7
It's not exactly game breaking, but it looks bad and it makes me worry what else could be changed :(. Any help would be greatly appreciated.
05/28/2010 (5:03 pm)
Hm, I did the fix and it certainly worked for the most part, but now I have little gray boxes around what I presume is the GUI (i.e. the picture of the guys life, the 'X' (also the 3 looks odd), as well as boxes all around the peppers). It's not exactly game breaking, but it looks bad and it makes me worry what else could be changed :(. Any help would be greatly appreciated.
#8
07/20/2010 (3:31 am)
Did you manage to find what was the problem Dillon ? I remember having a similar problem but the fix proposed by Phillip fixed all the issues i had when compiling the game.
#9
I agree with Dillion, the code fixes the spawn bug, but some of the objects like the chilli's have outlines around each object in the built project version.
Has anyone fixed this?.
Example picture available here.
04/01/2011 (6:52 pm)
Thought this would of been fixed by now, its been a few years and not made it into the download.I agree with Dillion, the code fixes the spawn bug, but some of the objects like the chilli's have outlines around each object in the built project version.
Has anyone fixed this?.
Example picture available here.
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Randy