Game Development Community

GUI Tutorial/Sample

by Andy S. · in Torque X 2D · 03/20/2008 (12:13 pm) · 4 replies

Hi,

i am still trying to get the hang of the GUI-System. Is there supposed to be a sample which includes a GUI like in the TorqueCombat Game in the 1.5 release?
Maybe someone has a very simple project which basically just starts up TX, renders a mainmenu and then when hitting a button it would start the game (load the scene)? And maybe also an included popup-GUI which can be called in game where one would change options.
I think something like this would also be a very nice StarterTutorial or sample that should be included in TX. Some kind of TX StarterGame Enhanced...it would come with a very simple GUI already built in. THis way it would be a lot easier for beginners to add more GUIScreens and basically get faster up and running with a little game.

Andi

#1
03/20/2008 (10:57 pm)
I'm working on a new GUI system to replace the current one. It (allegedly) has more features and is less buggy. I'm also working on tutorials. Today, I added mouse support so you can change focus and activate buttons with the mouse and scroll with the mouse wheel or grab and drag the scroll slider button. It's more or less finished. I've been going back through old posts looking for request to see if I have or can include them.
#2
03/21/2008 (9:48 am)
Is your GUI system XML based Scott?
#3
03/21/2008 (12:29 pm)
It's in C# just like the current GUI. I imagine it would be possible to build a visual GUI editor that uses XML in the same way that TXB does for 2D scenes. I haven't done that though.
#4
03/27/2008 (10:33 am)
I would also love a gui tutorial, or even a sample since the doc really doesent say anything how one would go about creating one.
Here in the forums the only help I've seen always talked about the torqueCombat game, but I could not get my hands on that one.
So a short simple example would be very appreciated.