Game Development Community

TGEA 1.7.0 Beta 1 Bug - T3D Demo

by Stephan Goebels · in Torque Game Engine Advanced · 03/19/2008 (12:11 pm) · 42 replies

The menu text in the "T3D Demo" is not shown.

Windows XP. Latest DirectX (WEB March 2008) and Drivers 69.21: Nvidia 7800GS.
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#1
03/19/2008 (12:14 pm)
Can you post what version of the drivers you are running. As Latest doesnt really answer it. The latest windows release of nvidia drivers are not the latest on the nvidia website. As is the beta drivers on the nvidia website are the latest drivers but most people do not use them.

As I can not reproduce this problem on my machine. You may also include a snapshot of the console.log to help find the issue.
#2
03/19/2008 (12:16 pm)
//-------------------------- 3/19/2008 -- 18:16:07 -----
Processor Init:
Intel Pentium 4, ~2.80 Ghz
(timed at roughly 2.79 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.

Done
--------- Loading MODS ---------

--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0$
Attempting to create GFX device: NVIDIA GeForce 7800 GS (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_35.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce 7800 GS'
o Version: '69.21'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce7800GS.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce7800GS.6921.cs exists
Texture Manager
- Approx. Available VRAM: 505413632
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common

--------- Initializing MOD: FPS ---------
sfxStartup...
Provider: DirectSound
Device: Prim
#3
03/19/2008 (12:22 pm)
We had another user report this as well. Have not been able to repro in the office. Anyone else sees this on their machine, please let us know.
#4
03/19/2008 (12:57 pm)
Same here:

Nvidia 8800GTX and 174.40 (Beta) and 169.21 (latest official driver)

Windows XP SP2
#5
03/19/2008 (1:01 pm)
This happened to me yesterday with TGE, a simple font issue (wasn't on the target system). Related?
#6
03/19/2008 (2:07 pm)
Same here with XP SP2.

*image*

Shortened log:

[code]
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0$
Attempting to create GFX device: NVIDIA GeForce 6600 GT (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_34.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce 6600 GT '
o Version: '69.21'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce6600GT.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForce6600GT.6921.cs exists
Texture Manager
- Approx. Available VRAM: 507510784
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common

Attempting to set resolution to "800 600 false 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0

GFXPCD3D9Device::reset - depthstencil 1efd60 has 2 ref's
[code]
#7
03/19/2008 (2:35 pm)
Are you guys running the US English version of your operating systems?

I ask because I suspect this is related to a missing font cache file which *should* be getting automatically generated from your system fonts. However, if you aren't on the US English version, it is possible that something is preventing TGEA from accessing your system fonts properly.

At this point that is just an educated guess of what is going on. We will be looking into it.
#8
03/19/2008 (2:43 pm)
I am running german Windows XP
#9
03/19/2008 (2:44 pm)
Same here, German version.
#10
03/19/2008 (2:51 pm)
So can we solve that by ourselves?

Would like to work with that Megaterrain example
#11
03/19/2008 (3:20 pm)
Same here with VISTA SP1 german.

//-------------------------- 3/19/2008 -- 23:14:27 -----
Processor Init:
AMD (unknown), ~2.15 Ghz
(timed at roughly 2.17 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.

Done
--------- Loading MODS ---------

--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 10.0.0
DirectX 8 version - 10.0
#12
03/19/2008 (3:36 pm)
Common/data/font folder you can try putting the following fonts in there and that *may* fix the issue.

Arial 14 (ansi).utf
Arial 15 (ansi).utf
Arial 16 (ansi).utf
Arial 24 (ansi).utf
Arial Bold 14 (ansi).utf
Lucida Console 12 (ansi).utf

Them are all the font files in my game/common/data/font folder. That should be where it is placing the fonts needed to display the text.

I can not grantee that will work but it is worth a shoot if its just a issue with finding the needed fonts to display the text.
#13
03/19/2008 (10:42 pm)
I have the same problem using XP brazilian machine at work. No problems at home with XP english.

Tomorrow I'll try the fix above and report back
#14
03/20/2008 (2:54 am)
Sorry, but copying fontsets to the folder didn't solve the problem.

Except Arial 15 (ansi).utf I found all fonts in the other gameexamples.

Renamed a copy of Arial 14 (ansi).utf to Arial 15 (ansi).utf

But no text :(
#15
03/20/2008 (7:48 am)
I'm having the same issue, no text is shown.

Vista Ultimate english
Geforce 8800 GTS driver: 7.15.11.6906

logfile (only pasted what I thought could be relevant):

--------- Initializing FPS: Client ---------
--------------
Attempting to set resolution to "800 600 false 32 60 0"
Accepted Mode:
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
GFXPCD3D9Device::reset - depthstencil 3bfab60 has 2 ref's
--- Resetting D3D Device ---
Binding server port to default IP
UDP initialized on port 0
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
% - Initializing common GUIs
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing Mission Editor
% - Initializing Gui Builder
% - Initializing Debugger
Engine initialized...
Exporting Gui preferences.
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1
#16
03/20/2008 (8:33 am)
Same here, German version of Windows XP PRO.
#17
03/22/2008 (9:09 am)
Same here, italian version of WinXP Home.
#18
03/22/2008 (12:01 pm)
Same here, XP Pro SP2, german, 8800GTS 640MB SC, Core2Duo E6600, 2GB RAM
NVIDIA 169.29 drivers (EVGA)
#19
03/22/2008 (2:43 pm)
Same here, I have a Danish version of Windows XP PRO.

See also my bug commentary on:
http://www.garagegames.com/mg/forums/result.thread.php?qt=73373
#20
03/25/2008 (11:12 am)
Could I get you guys to do something for me?

Go into your T3D\game\common\data\fonts folder and delete any files you fin there.

Then run the T3D game and exit (the bottom button since you don't have any text).

Go back to T3D\game\common\data\fonts and list any files that are now there in this thread.

Thanks!
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