TGEA 1.0.2 Hang after breakpoint...
by James Laker (BurNinG) · in Torsion · 03/18/2008 (4:36 am) · 4 replies
I'm still unable to debug using Torsion unfortunalety
I've added the fix at www.garagegames.com/mg/forums/result.thread.php?qt=66290 but wasnt so lucky.
Is there anything else I should've changed or applied?
I've added the fix at www.garagegames.com/mg/forums/result.thread.php?qt=66290 but wasnt so lucky.
Is there anything else I should've changed or applied?
#2
03/18/2008 (10:44 am)
When I try to debug the TGEA screen is always in front, so I can never see what's happening in the background. So thats the problem. Any solution to that except for always running in Windowed mode?
#3
I cannot say that i've ever tested Torsion taking any Torque engine out of fullscreen on a breakpoint. I would expect that it wouldn't work. In fact even VC++ doesn't do this AFAIK... try setting a breakpoint in VC++ and running your game in fullscreen.
03/18/2008 (11:01 am)
I highly recommend debugging in windowed mode.I cannot say that i've ever tested Torsion taking any Torque engine out of fullscreen on a breakpoint. I would expect that it wouldn't work. In fact even VC++ doesn't do this AFAIK... try setting a breakpoint in VC++ and running your game in fullscreen.
#4
03/18/2008 (11:40 am)
Aaah... okay thanx :)
Associate Tom Spilman
Sickhead Games
A couple of quick thoughts...
1. Try disabling any firewall software you have running.
2. Launch your game outside of Torsion, enter dbgSetParameters( 6060, password, true ) into the console, then use Torsion->Debug->Connect to start debugging. Does the problem still persist?
3. Launch your game in the VC++ debugger, connect same as above, when the hang occurs break in the VC++ debugger. Where the engine hung?