Constructor: DIF doesn't have collision
by Mitovo · in Torque Game Engine · 03/15/2008 (5:13 pm) · 4 replies
Hello all,
Wondering if someone can help me out with an odd glitch I've encountered that won't seem to go away. I've searched the forums/resources for an answer to this, but haven't found anything addressing it.
I'm using Constructor to create a DIF based area for a project. Part of the setup is an elevated ramp that the player must walk across in order to progress through the area. For some reason the ramp refuses to export with collision intact. When ever I test it out in TGE the character falls straight through it. I've tested different thickness settings, tried making it flat (it ideally slopes down a bit) and nothing is making any difference. I can stand on the platform connecting to it just fine, jump up and down, move around and so forth. No problem. The moment I try to run, jump, etc. on to that ramp, straight through it I go.
With other tests, I find that the side walls of the room the ramp is in aren't calculating collision either. I can run straight through them. Very odd.
If anyone could help me out with this, how to fix the problem, etc. I'd greatly appreciate it.
Thanks and take care
Wondering if someone can help me out with an odd glitch I've encountered that won't seem to go away. I've searched the forums/resources for an answer to this, but haven't found anything addressing it.
I'm using Constructor to create a DIF based area for a project. Part of the setup is an elevated ramp that the player must walk across in order to progress through the area. For some reason the ramp refuses to export with collision intact. When ever I test it out in TGE the character falls straight through it. I've tested different thickness settings, tried making it flat (it ideally slopes down a bit) and nothing is making any difference. I can stand on the platform connecting to it just fine, jump up and down, move around and so forth. No problem. The moment I try to run, jump, etc. on to that ramp, straight through it I go.
With other tests, I find that the side walls of the room the ramp is in aren't calculating collision either. I can run straight through them. Very odd.
If anyone could help me out with this, how to fix the problem, etc. I'd greatly appreciate it.
Thanks and take care
About the author
#2
03/15/2008 (5:33 pm)
Are you using the update 1.04?
#3
http://tdn.garagegames.com/wiki/Constructor
There's a patched EXE you need to download from that page. Replace the installed executable with that, rebuild your DIF and you're set.
there's also an update patch for Constructor there, so may as well grab that while you're at it :)
(What Jaimi said :-D)
Guess now I know to always check the forums *and* the WIKI for this info... heheh.
03/15/2008 (5:38 pm)
I've found the solution to it...http://tdn.garagegames.com/wiki/Constructor
There's a patched EXE you need to download from that page. Replace the installed executable with that, rebuild your DIF and you're set.
there's also an update patch for Constructor there, so may as well grab that while you're at it :)
(What Jaimi said :-D)
Guess now I know to always check the forums *and* the WIKI for this info... heheh.
#4
03/15/2008 (7:10 pm)
I've noticed that having triangular faces in an interior -sometimes- ruins the collision, and tends to ruin the lighting. I've been able to get away with it sometimes, but only with triangles produced by Subtracts.
Torque Owner Edward Smith
Silencersoft