Game Development Community

Character Creation question

by Morrie · in General Discussion · 03/13/2008 (9:33 pm) · 2 replies

I'm trying to make a character where the player/user can change the armor and accessories in the main menu, before they start the game.
Example: Like Unreal III, Or World of Warcraft.

Do I make the armor as DTS and if I do, do I have to add animations/ biped to the armor on the joints (elbows, shoulders, knees)?

How do I code it in the game, do I use script or C++? Any examples or forums that show this would be a great help, I've done a search and didn't find anything.


I'm using TGEA and 3d Max. I have Torsion and Visual Studios Standard.


Thank you for the Help.

#1
03/14/2008 (5:45 am)
Probably be a good idea to post this in the TGEA forum then. You might want to look up Gareth Fouche's Scars of War, he has accomplished something similar by using mesh hiding, I don't think he has a resource available because the code is so specific to his game but reading his blogs might give some insight.
#2
03/14/2008 (6:47 am)
Yeh, I wasn't sure where to post it since it had to do with modeling and coding. But I'll post it there thank you.