Game Development Community

Bone exported as object too

by Ivan Mandzhukov · in Artist Corner · 03/11/2008 (6:48 am) · 2 replies

I've always wanted to know why sometimes when a charachter is exported some of the bones export as visible objects too? You know this could be a schematic mistake or bone naming mistake, however. Sometimes when this happen i succeed to fix it , but sometimes i can't. I'll be happy to hear the reason about that if someone knows it.

#1
03/11/2008 (9:32 pm)
This happens if you sequence similar bones with numbers, for example, finger1, finger2, finger3, etc. If you need to sequence similar bones, the proper approach for torque would be fingerA, fingerB, and fingerC.

Thats the only reason ive ever seen bones export as geometry. Trailing numbers being seen by the exporter as detail numbers.
#2
03/12/2008 (2:52 am)
Thanks, Adam, this did the job! :)