Missing brushes
by Skylar Kelty · in Constructor · 03/09/2008 (12:57 pm) · 13 replies
Hey,
I've got a problem exporting to TGEA, some of the faces dont show up...
I tried this: http://www.garagegames.com/mg/forums/result.thread.php?qt=67687
That made it worse :(
What it should be:

What it is:

What it is after applying the "fix":

Is there something im missing?
I've got a problem exporting to TGEA, some of the faces dont show up...
I tried this: http://www.garagegames.com/mg/forums/result.thread.php?qt=67687
That made it worse :(
What it should be:

What it is:

What it is after applying the "fix":

Is there something im missing?
About the author
#2
03/12/2008 (6:50 am)
Sorry I forgot to mention - I have 1.0.4
#3
That link I posted is a newer preview version that has additional code to work around some common issues that cause disappearing polygons. Since it is a prerelease, I have not incremented the version number. I will do so when the next version is due out (once I have figured out some problems with the Zones).
03/12/2008 (9:52 am)
@abydos:That link I posted is a newer preview version that has additional code to work around some common issues that cause disappearing polygons. Since it is a prerelease, I have not incremented the version number. I will do so when the next version is due out (once I have figured out some problems with the Zones).
#4
Could there be something wrong with my csx?
03/12/2008 (1:25 pm)
Well i wish I could say it helped, but it hasnt :(Could there be something wrong with my csx?
#5
03/12/2008 (3:46 pm)
More likely it is something to do with HSR. If you turn of HSR, does it help?
#6
If you want to send the CSX to me, I could export it in the debugger, and see if I can figure out what is going on.
03/12/2008 (7:12 pm)
One other thing - all the brushes are convex, right? (no red lines)If you want to send the CSX to me, I could export it in the debugger, and see if I can figure out what is going on.
#7
03/13/2008 (9:12 am)
Abydos, could we see a wire frame view? Im expecting this could actually be a simple problem. Watching for where the brush 'cuts' the BSP, pick brush that are near where the missing face are located, and switch them to DETAIL BRUSH. I can see from the screen shot that the poly face that ARE staying behind that you have multiple angle brush cuts....
#8
Here is a wireframe view:

Caylo - I tried doing that and it didnt change anything :(
Will send Jaimi the csx now
03/13/2008 (12:40 pm)
Jaimi - HSR was offHere is a wireframe view:

Caylo - I tried doing that and it didnt change anything :(
Will send Jaimi the csx now
#10
I've duplicated the error. What is happening is for some reason, the faces are being discarded because they have duplicate vertexes, and when the duplicates are removed, there are only two in the polygon. I'm trying to figure out how this went so wrong. Maybe I can figure something by the end of the weekend.
@Benjamin:
If you want to send me the map, I can see if I can figure it out as well. If it is the exact same problem, your map would definitely be easier to debug.
03/13/2008 (7:22 pm)
@abydos:I've duplicated the error. What is happening is for some reason, the faces are being discarded because they have duplicate vertexes, and when the duplicates are removed, there are only two in the polygon. I'm trying to figure out how this went so wrong. Maybe I can figure something by the end of the weekend.
@Benjamin:
If you want to send me the map, I can see if I can figure it out as well. If it is the exact same problem, your map would definitely be easier to debug.
#12
I don't really have anything that can help you, but I've got to say that is a gorgeous interior shape. Excellent job on it!
03/13/2008 (10:45 pm)
@Abydos:I don't really have anything that can help you, but I've got to say that is a gorgeous interior shape. Excellent job on it!
#13
03/14/2008 (12:50 pm)
Thanks Jaimi and thanks Maxwell :)
really frustrating.
Associate Jaimi McEntire
King of Flapjacks
http://www.aztica.com/Images/Constructor.zip
Note: this is a temporary update, people who are not experiencing disappearing polygon issues may want to wait until I can put up a real update.