Question for the TGE developers
by Christopher Tall · in General Discussion · 03/06/2008 (12:09 pm) · 3 replies
Hi I have a question for the Torque Game Engine developers. When you guys made the engine did you have to use any algebra at all (espesially when you made the texture and terraform editors)? And for the guys that made the Torque constructor, I heard that in order to make a modeling tool you have to define every single pixel that the model is taking up or where a certain color's borders are (I also heard that when completely programming a game you must do the same thing) but how long did it take you? I would think a hunormous amount of time but maybe you used algorithms or somthing. Thanks.
#2
03/09/2008 (9:32 am)
Ok. Thanks very much!
#3
Mathematics for 3D Game Programming & Computer Graphics, Second Edition, By Eric Lengyel
03/09/2008 (11:33 am)
Mathematics for 3D Game Programming & Computer Graphics, Second Edition, By Eric Lengyel
Torque Owner Lee Latham
Default Studio Name
1. Yes, you will need algebra at a minimum. For most development work you may not need to be a math whiz, but you will need to be competent.
2. Yes, it takes an enormous amount of time to make any software program. As a rule, the easier it is to use, the longer it took to make it.