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Detailed Walkthrough PSK->Xbox 360.

by Mprentice · in Torque X Platformer Kit · 03/04/2008 (5:26 am) · 6 replies

I'm a Noob.

Now that I have that out of the way, I have a team of talented artists ready to go on a proof of concept and we want to use Torque and XNA...Can someone give a walkthrough(very detailed, not an overview) of how to get the Platformer starter kit up an running on the Xbox 360...

I think I have all of the necessary components and programs, but I am new to this so I am missing something...guarunteed...

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#1
03/04/2008 (11:24 am)
You probably missed the 'XboxProjectGenerator' under 'Torque X for XNA Creators Club' just run the exe and the project will be converted. Then it's the same as running any XNA game on the 360.
#2
03/05/2008 (10:57 am)
Thanks Vishal, I did notice that, but the trouble is that it looks for a .sln(Visual C# solution) file, and I can't find one for the Platformer starter kit...Or I am not sure where it is saving to...

When you install this stuff does it always bury your projects deep in the program files...?

We're far from getting assets up an running, I am just trying to research ahead of time...

Thanks in advance...

MP
#3
03/05/2008 (11:33 am)
Have you created the project ?

If you have the file would be in your documents folder under Visual Studio 2005 >> Projects >> Project name

Let me know if you have any problems.
#4
08/19/2008 (9:51 am)
Hi I am getting: Skipping solution file: "C:\Users\Home\Documents\Visual Studio 2005\Projects\PlatformerStarterGame1\PlatformerStarterGame1.sln", it already has string "Xbox 360"


While it says this I cannot deploy it to the 360. Any ideas?
#5
08/19/2008 (12:02 pm)
Try deleting all the game content on the Xbox360 and then trying it again. Also what are the names of your projects?
#6
08/19/2008 (3:08 pm)
For some reason when I build the game inside Visual Express it handles this for me and updates the .sln, and after some playing around I was able to get it all loaded on the 360. I posted a thread here on what I did.

Now the problem I have is that I can not add a custom level into the demo, even following the tutorial to the letter it always gives me an error stating that it can not load the xml file for the new level or object if I add one.

The tutorial says to change...

Open your game.cs in Visual C# and find this line in the BeginRun method:

SceneLoader.Load(@"data\levels\level_01.txscene");

Change this to point to your new level instead of Level 01:

SceneLoader.Load(@"data\levels\my_level_1.txscene");

---

I rebuild and debug and get:
SceneLoader.Load - Error Loading XML file: ' data\levels\cave_level_01.txscene', If you are using TXB make sure that you have saved your project, then rebuild your game in Express.

---

EDIT: I rebooted and the above error went away and I was able to start using my custom levels.