Game Development Community

I need resources for AI in TGEA or TGE

by DreamPharaoh · in Technical Issues · 02/29/2008 (7:37 pm) · 2 replies

I had this idea that, I believe, would jumpstart my understanding of torque-script to the next needed level. I want to learn AI -- I need to start simple then work my way up to the complex (obviously). I needed to hear from experienced AI creators of a good starting tutorial with progressive tutorials. This is important because (unfortunately) I love RPG's -- this is what I am creating and I would love to start recreating the monsters (many which have personality traits) from my old boardgame into this ever-evolving game world.

Thank you for any direction.

#1
03/03/2008 (4:11 pm)
Hmm, I'm suprised many people haven't answered this yet.

Ok, I don't know of many AI tutorials that are written right now, but there are many good resources you can find and free scripts that are well documented. To start off with basic AI, take a look at the Killer Kork resource. It's a basic AI bot that will wander a map to search for enemies, shoot and engage with enemies it sees and find ammo/health when necessary. It also has some advanced behaviors you can study once you learn the basic ones such as followFriendly, the raytrace pathfinding, sniping (kinda), etc...

The second resource I would recommend after learning Killer Kork is Ai Guard. It's pretty similar to Killer Kork except instead of wandering searching for enemies, it will guard a given position from enemies. This one also deals with some modifications to the C++. I haven't tried this but I could see it being fun to add both several AI Guards to a mission along with several Killer Korks who have a path through the guarded position. This would also help you learn to put multiple AI units of different thinking in 1 mission (something needed if you don't want all your monsters to fight exactly the same.)

The final one I'm going to suggest looking at is perfect for RPG's. It's called Immersive AI. iAI was geared towards NPC's but can be modded to create some really intelligent, stupid, violent, peaceful, monster groups.

I hope all this helps.
#2
03/04/2008 (12:50 pm)
Thank you; it is nice to get direction from experienced individuals -- I just know it would of been at least two weeks before forming a good plan. I have already been studying the Kork from the Demo and using an old resource (Sameous) as well. The last one you provided looks like it will fit perfectly once I figure these others out.

Take Care