How LOD Works
by Greg Gardinier · in Torque Game Engine · 02/28/2008 (5:32 am) · 0 replies
I have an animation of a small flying object. The object flys a great distance outside of its bounding box.
What I am trying to figure out is the LOD for the object calculated based of the pixel size of the bounding box or the pixel size of the actual mesh, and will having the object fly outside of its bounding box cause any problems?
Thanks
What I am trying to figure out is the LOD for the object calculated based of the pixel size of the bounding box or the pixel size of the actual mesh, and will having the object fly outside of its bounding box cause any problems?
Thanks
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