AFX, L3DT, Gavin Bunney immersive AI
by Morrie · in Torque Developer Network · 02/23/2008 (7:28 am) · 6 replies
I'm using TGEA, I'm making a 3rd person shooter like Gears of War.
Question 1: I know the AFX pack works with TGEA and the Gavin Bunney immersive AI works in TGEA, but I want to know is does the L3DT work with Gavin Bunney immersive AI?
Question 2: If I buy the AFX:ComboPack for TGE can I upgrade to AFX:ComboPack for TGEA or do I have to pay the $110?
Question 3: I'm planning on using the for blood on the enemy or opposing team, can it do this?
Question 4: How would I create dynamic water, like they do in the Unreal 3 Engine? Any good books, code or resources would be greatly appreciated.
Question 1: I know the AFX pack works with TGEA and the Gavin Bunney immersive AI works in TGEA, but I want to know is does the L3DT work with Gavin Bunney immersive AI?
Question 2: If I buy the AFX:ComboPack for TGE can I upgrade to AFX:ComboPack for TGEA or do I have to pay the $110?
Question 3: I'm planning on using the for blood on the enemy or opposing team, can it do this?
Question 4: How would I create dynamic water, like they do in the Unreal 3 Engine? Any good books, code or resources would be greatly appreciated.
#3
02/23/2008 (10:11 am)
So, I cant use Finite State Machine for the AI if I get L3DT.
#4
And.. holy **** that water is amazing. I dont think anything like that exists for TGEA.
02/23/2008 (2:29 pm)
Yes you can, just may have to modify the pathfinding algorithm in it to work with Atlas terrain.And.. holy **** that water is amazing. I dont think anything like that exists for TGEA.
#5
02/25/2008 (6:26 pm)
So, it would be very difficult to make the water look like that.
#6
02/26/2008 (5:52 am)
Well not impossible, but it would be hard yes. I think you could find the direction a player is moving in the water and apply a material on the water directly behind the player or some other hacky way of doing it.
Torque Owner Skylar Kelty
SkylarK
Question 2:
Question 3: Yes, you could use particle effects or texture overlays as well (someone else should answer this question really)
Question 4: I havnt looked at UE3 but ive heard its pretty impressive. TGEA has water that appears to move around if thats what you mean, its not really static.