Game Development Community

Havok goes free on PC

by Novack · in Artist Corner · 02/21/2008 (8:51 am) · 9 replies

Quote:GDC08: Physics and Animation middleware available at no cost in downloadable Havok Complete package

Havok has announced that, starting from May 2008, its Havok Complete for the PC will be available free of charge.

Complete consists of the firm's well-established Havok Physics and Havok Animation tools.

The move "seeks to propel innovative game development" by making technology found in over 200 games available to a wider userbase, specifically" independent developers, academic institutions and enthusiasts in the PC space".

"Havok has an excellent revenue base generated by sales of our three products across multiple platforms and into multiple industries," commented David O'Meara, MD at Havok.

"This enables us to make an industry-changing move and opens up a much broader market for products such as Havok Behavior - and our new products Havok Cloth and Havok Destruction - that really come alive when adopted on top of our core platform, Havok Complete."

The deal has been arranged with new Havok owner Intel - the agreement means approved game developers on the PC platform can execute a commercial distribution license with Havok for free.

Havok added that its overall focus is still cross-platform, with its tools for consoles only available commercially, and that the offer is only applicable to PC games.

Develop - Havok goes free on PC

#1
02/21/2008 (9:30 am)
Interesting. I wonder what goes into the approval process for a free license on commercial products. Very cool, though.
#2
02/21/2008 (9:33 am)
Yes, you have a point there. I think we have to wait and see.
#3
02/21/2008 (11:39 am)
So can this be plugged into TGE/A ?
#4
02/21/2008 (11:46 am)
Between this and the release of the very nice tools from Valve, this has been a great past week or two for us indies :D.
#5
02/21/2008 (11:56 am)
Heh, if all goes right, we can expect a really great year, as we would be seeing Torque2 and InstantAction, besides the Valve Steamworks and the now *free* Havok.

Anyway, as David well said, we have to wait and see what are the requirements to be an "approved game developer".
#6
02/21/2008 (12:50 pm)
I wonder if "PC" in this case means "not consoles" [ie, linux, mac, windows, solaris] or if it means "windows"

Not that my currently project isn't already pretty heavily entrenched in bullet, but we'll see.

Gary (-;
#7
02/21/2008 (5:29 pm)
I dont think they put some limitation there, there would have no much sense, at least on what strictly PC as they clearly talk about "the PC platform". Dont know about Mac though, but I cant imagine they left out OSX either.
#8
02/22/2008 (4:05 am)
Usually, when a company or person refers to a "pc", they are referring to a "windows pc", but I agree with Novack. It wouldn't be a smart move on Havocs part to Not include osx in the offer. (I don't know if havoc has a linux port)
#9
09/07/2008 (11:16 pm)
It's for Windows-only. Intel is traditionally in bed with Microsoft so this comes as no suprise. Integrating it will not be easy since they do not provide any source code except for what's needed to hook it. Further work to fix integration issues is in their hands.

Voice your opinion and make them aware.

http://www.havok.com/