Game Development Community

...

by Redacted · in Artist Corner · 02/20/2008 (11:57 pm) · 31 replies

...

About the author

Recent Threads

  • ...
  • ...
  • ...
  • ...
  • ...
  • Page«First 1 2 Next»
    #21
    03/12/2008 (3:41 am)
    ...
    #22
    03/12/2008 (7:05 am)
    Sorry just swamped at work and have not got to the visibility animations as soon as I get some down time I will do look it over.. but so have no I have not had any issues.
    #23
    03/12/2008 (8:56 am)
    I don't think animation triggers are working. I've tried to create them in the exporter window, just setting a trigger number on and then off 20 frames later and it doesn't show up in showtool or in the engine (I added a callback in the engine)
    #24
    03/12/2008 (8:59 am)
    Sorry, it was my fault, they're working fine! This exporter completely rocks. I'm brand new to blender and it's working perfectly for me.. haven't tried a character model yet however.
    #25
    03/12/2008 (10:31 am)
    Update! The trigger export doesn't seem to be working after all, I thought it was me because ShowTool was not showing the triggers in sequence info, but it doesnt show them on shapes I know for sure have triggers.

    I added a callback to fire off a script event for a positive trigger state on any of the 32 triggers.

    I did a dts in milkshape and added 2 triggers with on/off states and then did the same in blender. The blender one did not fire off the triggers, though the milkshape did, so I suspect they are not present at all.

    Here is the log from a quick export, full export doesnt give the log:

    Torque Exporter 0.96 Beta 1
    Using blender, version 245
    Processing Scene...
    Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
    Cleaning Preference Keys
    Exporting...
    Processing Scene...
    Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
    Cleaning Preference Keys
    Writing shape to 'C:\Program Files\Blender Foundation\Blender\.blender\spincube.dts'.
    Processing...
    Action Action used, dumping...
    Track: Bone (node 1)
    Frames: 81
    Animates: rot
    Note: Duplicate frames removed, (was 81, now 80)
    Loaded sequence 'Action'.
    > Shape Details
    > Nodes
    ^^ Bone [Exp-Catch-Root] (parent -1)
    ^^ Bone [Bone] (parent -1)
    > Objects
    'Cube' : Standard
    'Sphere' : Standard
    'Codllision' : Null Standard
    > Materials
    Material
    > Detail Levels
    Detail-1 (size : 32)
    Collision-1 (size : -1)
    Smallest : Detail-1 (size : 32)
    > Internal Sequences
    - Action
    Animates: rot
    Frames: 80
    Ground Frames: 0
    Triggers: 4
    Writing out DTS...
    Done.
    Finished.
    #26
    03/12/2008 (12:05 pm)
    ...
    #27
    03/12/2008 (2:28 pm)
    ...
    #28
    03/14/2008 (4:33 am)
    ...
    #29
    03/18/2008 (9:31 pm)
    @Joseph Greenawalt:

    Thanks,

    I love you man ;)
    #30
    03/21/2008 (4:14 am)
    ...
    #31
    04/09/2008 (7:08 pm)
    ...
    Page«First 1 2 Next»