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by Redacted · in Artist Corner · 02/20/2008 (11:57 pm) · 31 replies
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#2
02/21/2008 (2:31 am)
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#3
in the exporter IFL tab Sequence name = test I add it.. that is as far as I get with the IFL sequences name and 2 buttons Export and Cyclic.. rest of it is empty.. What i am I mission
What Am I missing..
Thanks..
02/22/2008 (11:39 am)
All right so this is how I set up the IFL up.. (F6) Texture Type = Image.. Image Tab Selected Sequence added my images images0000 - images0008.. UV mapped them to the cub.in the exporter IFL tab Sequence name = test I add it.. that is as far as I get with the IFL sequences name and 2 buttons Export and Cyclic.. rest of it is empty.. What i am I mission
What Am I missing..
Thanks..
#4
02/22/2008 (11:48 am)
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#5
EDIT:
Can I make a suggestion about writing the IFL file can there be a way to tell it what to save the IFL file as instead of the first image that you texture it to?
Not nit picking just seeing if it was possible you have done so much and I am more than great full to have this feature ..
02/22/2008 (12:48 pm)
Yes I missed the Materials clicking on the IFL Material button.. so works great now thanks this is going to open up a hole new can of worms..EDIT:
Can I make a suggestion about writing the IFL file can there be a way to tell it what to save the IFL file as instead of the first image that you texture it to?
Not nit picking just seeing if it was possible you have done so much and I am more than great full to have this feature ..
#6
02/22/2008 (1:26 pm)
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#7
02/22/2008 (1:52 pm)
I figure that blender would need that.. thanks..
#8
02/22/2008 (1:59 pm)
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#9
02/22/2008 (11:21 pm)
In max it is the first image but the IFL is named different..
#10
02/23/2008 (2:16 am)
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#11
02/23/2008 (10:43 am)
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#12
Thanks for you hard work..
02/25/2008 (6:51 am)
Thanks.. I just didn't like having the IFL name having the numbers 0000 on it is all.. if this is how it is than so be it you got IFL's working on the exporter that is more than what we had up to this point.Thanks for you hard work..
#13
02/25/2008 (7:07 am)
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#14
02/25/2008 (9:07 am)
No I have not had time with the visibility but I will as soon as I can make some time.. it will take some seating up time to set it up with the same module so it will work with the new exporter.. give you info as soon as i can.. try to get to it some time this week but lots on my to do list.
#15
as usual great job
I am a linux user of your script : could I ask 2 improvements ?
--could you rename Install Scripts.sh in Install-Scripts.sh ?
Blank character in the file name with linux are managed but it is not the top
=> linux filename is : Install\ Scripts.sh
--could you replace dos characters in Install-Scripts.sh by unix characters?
I got the folowing message : bash: ./Install-Scripts.sh : /bin/bash^M : bad interpretor ... program unknown " (translation of the french message).
I use dos2unix to correct the error and it is ok but ... if you can improve it will be great
I can provide to you the file in the unix format if needed.
The install script works well when I have corrected this 2 issues
Philippe
02/27/2008 (12:32 pm)
Joseph as usual great job
I am a linux user of your script : could I ask 2 improvements ?
--could you rename Install Scripts.sh in Install-Scripts.sh ?
Blank character in the file name with linux are managed but it is not the top
=> linux filename is : Install\ Scripts.sh
--could you replace dos characters in Install-Scripts.sh by unix characters?
I got the folowing message : bash: ./Install-Scripts.sh : /bin/bash^M : bad interpretor ... program unknown " (translation of the french message).
I use dos2unix to correct the error and it is ok but ... if you can improve it will be great
I can provide to you the file in the unix format if needed.
The install script works well when I have corrected this 2 issues
Philippe
#16
02/27/2008 (12:37 pm)
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#17
03/05/2008 (9:25 am)
Joseph, seeing the progress here has made me want to try it again, if I get the time to install everything and try it out, I will definitely give you feedback! Thanks for furthering the art.
#18
03/05/2008 (9:31 am)
I guess the first question is: what direction should a player model be facing (or in what orientation) to export correctly?
#19
03/05/2008 (9:33 am)
Y axis..
#20
03/05/2008 (9:38 am)
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Torque Owner Redacted