Multiple Mouse support
by Kuju Manila · in Torque Game Engine · 02/18/2008 (1:52 am) · 7 replies
Can someone tell/show me a resource which can extend the Torque Game Engine for multiple mouse support?
#2
02/25/2008 (3:46 pm)
This sux. I don't have TGB as well. I hope Garagegames would kindly port over that resource to TGE users -- or the whole Torque users.
#3
02/25/2008 (5:57 pm)
I'm frequently irritated by that as well, considering how much the architectures have in common. Sometimes I'm positive the TGB post could be useful to me in TGE, but I'll never know.
#4
You just have to do A LOT of additions to your engine source code, to be specific, the GuiCanvas, the guiTypes, events, WinInput, platformInput, and the Gui Controls.
03/11/2008 (8:50 pm)
I am using a different type of HID pointing device (not mouse). I have successfully done this on that specific device only.You just have to do A LOT of additions to your engine source code, to be specific, the GuiCanvas, the guiTypes, events, WinInput, platformInput, and the Gui Controls.
#5
But, for a lot of other devices out there, there are SDK's available which provides you with direct access to the device through c++, and linking that up to script shouldn't be all too hard.
Datagloves, HMD's, Motion trackers, Head trackers, Wands, and so on..
There is quite a list of interesting technology you can use with some imagination.
Me, I've run a biz doing virtual reality things, I have quite some ideas of what I can do with TGE regarding other input devices.
(Along with contacts with hardware manufacturers, OEM developers, etc.)
I don't off-hand know any "straight-up" way to use multiple HID devices I'm afraid.
03/16/2009 (2:23 pm)
It depends IMO. on what kind of input device you use, if it's a normal HID you probably, as Kuju wrote, have to do alot of changes.But, for a lot of other devices out there, there are SDK's available which provides you with direct access to the device through c++, and linking that up to script shouldn't be all too hard.
Datagloves, HMD's, Motion trackers, Head trackers, Wands, and so on..
There is quite a list of interesting technology you can use with some imagination.
Me, I've run a biz doing virtual reality things, I have quite some ideas of what I can do with TGE regarding other input devices.
(Along with contacts with hardware manufacturers, OEM developers, etc.)
I don't off-hand know any "straight-up" way to use multiple HID devices I'm afraid.
#7
04/12/2009 (3:06 am)
How did it turn out, Kuju? Any luck?
Torque Owner Henry Todd
Atomic Walrus
I managed to spot this forum discussion labeled "multiple mice," however it's in the TGB private section and I don't have a copy of TGB. If you do, you might get something out of it:
www.garagegames.com/mg/forums/result.thread.php?qt=28734
Seems kind of absurd to suggest, but have you tried plugging in a second mouse and simply binding some functions to mouse1 and others to mouse0?