Game Development Community

PhysX Problems

by Max · in Torque Game Engine · 02/13/2008 (7:56 am) · 1 replies

Hey,

I used this resource:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10258

I used the 2.7.0 PhysX SDK just as it said in the resource.

I got it compiled correctly without any warnings, and I didn't have to delete anything to get it to compile.

I implemented all of the scripts just as I should have.

However, from that point it started crashing when the gPhysicsSDK object is supposed to be created.

I used this piece of code that stopped it from crashing:
// cant continue without gPhysicsSDK
		if (!gPhysicsSDK){ 
			Con::errorf("PhysX did not initialize properly!");
			return false;
		}
From there it doesn't crash, but the world object still doesn't get created.

I'm thinking I have a problem with my PhysX system software. If anyone has gotten this resource working, could you tell me what version of the PhysX runtime you used?

Thank you.